Personal laser defense: Difference between revisions
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The [[Personal laser defense]] is a module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system. | The [[Personal laser defense]] is a module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system. | ||
It automatically targets and fires at nearby [[enemies]], and, unlike hand-held weapons, doesn't slow the player down when firing. It consumes power after it fires (to recharge), so it doesn't necessarily need [[Battery|batteries]]. | It automatically targets and fires at nearby [[enemies]], and, unlike hand-held weapons, doesn't slow the player down when firing. It consumes power after it fires (to recharge), so it doesn't necessarily need [[Battery|batteries]]. Stacking multiple personal laser defenses in the modular armor provides more lasers to attack at once. | ||
The personal laser defense will fire at enemies nearby even if the player is inside a [[vehicle]]. | The personal laser defense will fire at enemies nearby even if the player is inside a [[vehicle]]. |
Revision as of 17:24, 11 September 2020
Personal laser defense |
Recipe |
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Total raw |
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Stack size |
20 |
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Range |
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Shooting speed |
1.5/s |
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Damage |
10 laser |
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Dimensions |
2×2 |
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Energy consumption |
75 kW (electric) |
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Placed in |
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Energy capacity |
220 kJ (electric) |
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Prototype type |
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Internal name |
personal-laser-defense-equipment |
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Required technologies |
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Boosting technologies |
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Produced by |
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The Personal laser defense is a module that can be inserted into modular armor and the spidertron, it provides a basic laser defense system.
It automatically targets and fires at nearby enemies, and, unlike hand-held weapons, doesn't slow the player down when firing. It consumes power after it fires (to recharge), so it doesn't necessarily need batteries. Stacking multiple personal laser defenses in the modular armor provides more lasers to attack at once.
The personal laser defense will fire at enemies nearby even if the player is inside a vehicle.
History
- 0.13.0:
- Power consumption increased by a factor of 10.
- 0.12.0:
- Power consumption increased by a factor of 100.
- 0.7.0:
- Introduced