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Physical projectile damage (research): Difference between revisions

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{{Languages}}{{:Infobox:Physical projectile damage (research)}}
{{Languages}}{{:Infobox:Physical projectile damage (research)}}
'''Physical projectile damage (research)''' affects the damage of all the bullet ammunition types, shot gun shells, [[Gun turret]]s and cannon shell types.
'''Physical projectile damage (research)''' affects the damage of [[Firearm magazine]]s, [[Piercing rounds magazine]]s, [[Uranium rounds magazine]]s, [[Shotgun shells]], [[Piercing shotgun shells]], [[Gun turret]]s, [[Cannon shell]]s, [[Explosive cannon shell]]s, [[Uranium cannon shell]]s and [[Explosive uranium cannon shell]]s .


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{| class="wikitable"

Revision as of 02:37, 12 April 2019

Physical projectile damage (research)

Cost

30
1
100

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Allows

2-∞

Physical projectile damage (research) affects the damage of Firearm magazines, Piercing rounds magazines, Uranium rounds magazines, Shotgun shells, Piercing shotgun shells, Gun turrets, Cannon shells, Explosive cannon shells, Uranium cannon shells and Explosive uranium cannon shells .

Technology Cost Bullet and
Shotgun Shell Damage
Cumulative Gun Turret Damage Cumulative Cannon Shell
Damage
Cumulative
1
Physical projectile damage 1
30
1
100
10% 10% 10% 10%
2
Physical projectile damage 2
30
1
1
200
10% 20% 10% 20%
3
Physical projectile damage 3
60
1
1
1
300
20% 40% 20% 40%
4
Physical projectile damage 4
60
1
1
1
400
20% 60% 20% 60%
5
Physical projectile damage 5
60
1
1
1
1
500
20% 80% 20% 80% 90% 90%
5
Physical projectile damage 6
60
1
1
1
1
1
600
40% 120% 40% 120% 130% 220%
6-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1

2^(Level-6)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

See also