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Power armor: Difference between revisions

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{{:Infobox:Power armor}}
{{:Infobox:Power armor}}
'''Power armor''' provides yet another increase in inventory and defense over [[Modular armor]], in addition to a larger 7×7 grid for [[equipment modules]]. Access the equipment grid by right-clicking on the armor.
'''Power armor''' provides yet another increase in inventory and defense over [[Modular armor]], in addition to a larger 7×7 grid for [[equipment modules]]. Access the equipment grid by right-clicking on the armor.
[[File:mk1_gui.png]]


== History ==
== History ==

Revision as of 10:58, 21 March 2019

Power armor

Recipe

20
+
20
+
40
+
40
1

Total raw

20
+
20
+
40
+
40

Resistances

Acid: 0/60%
Explosion: 40/40%
Fire: 0/60%
Physical: 8/30%

Inventory size bonus

20
26 32
38 50

Equipment grid size

6×8
7×9 8×10
9×11 11×13

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

power-armor

Accepted equipment

Required technologies

Produced by

Power armor provides yet another increase in inventory and defense over Modular armor, in addition to a larger 7×7 grid for equipment modules. Access the equipment grid by right-clicking on the armor.


File:Mk1 gui.png

History

  • 0.13.0:
    • Armors have inventory size bonuses.
    • Can be swapped with other power armors.
  • 0.12.0:
    • Power armors now generate and consume 100 times more power.
  • 0.11.12:
    • Changed recipe of power armor

See also