Heavy armor: Difference between revisions
		
		
		
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* [[Armor]]  | * [[Armor]]  | ||
* [[Damage|Damage & resistances]]  | * [[Damage|Damage & resistances]]  | ||
* [[Modular armor]]  | |||
{{CombatNav}}  | {{CombatNav}}  | ||
{{C|Armor}}  | {{C|Armor}}  | ||
Revision as of 19:09, 7 September 2020
| Heavy armor | 
| 
 Recipe  | 
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| ++ → | |
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 Total raw  | 
|
| ++ | |
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 Resistances  | 
 Acid: 0/40%  | 
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 Stack size  | 
 1  | 
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 Durability  | 
 Infinite  | 
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 Prototype type  | 
|
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 Internal name  | 
 heavy-armor  | 
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 Required technologies  | 
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 Produced by  | 
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Heavy armor provides more protection than light armor, nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. Additionally, it provides excellent protection against accidental self-inflicted damage from grenades.
History
- 0.15.0: 
- Acid resistance reduced
 - Explosive resistance raised
 
 
- 0.13.0: 
- Armor resistances are applied before shields
 
 
- 0.12.17: 
- Update icons
 
 
- 0.11.0: 
- New player animation. Three levels depending on the armor.
 
 
- 0.7.1: 
- Increased resistances
 
 
- 0.1.0: 
- Introduced
 
 
