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| {{:Infobox:Pipe to ground}} | | {{:Infobox:Pipe to ground}} |
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| The pipe-to-ground is a distribution method for [[Liquid network|liquids and gases]]. Since a basic [[pipe]] is impassable, these are necessary to keep the factory open, as well as to cross belt lines, or environmental features.
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| Only one fluid can be inside a pipe-to-ground at one time. Trying to mix two fluids can destroy one of the fluids. Read more on [[Liquid network#Mechanics|liquid mechanics]]. These kind of pipes can even be placed between patches of water.
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| [[File:pipe_to_ground_underwater.png|200px|right|thumb|An example of a pipe to ground going under a patch of water.]]
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| == Notes ==
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| * The maximum distance at which a pipe to ground can connect is 10 squares, resulting in a gap of 9 squares in between.
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| * Pipe-to-ground stores less liquid than basic pipes.
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| * While pipe-to-ground is the developer name for the entity, the community has taken to simply referring to this entity as "underground pipe". This is the most common reference.
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| == History ==
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| {{history|0.13.0|
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| * Underground pipes are now automatically placed at maximum distance when building by dragging.}}
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| {{history|0.10.1|
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| * Icon changes.}}
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| {{history|0.9.3|
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| * For two different pipe to ground types, the distance limit is now the minimum of the two connections.}}
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| {{history|0.9.2|
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| * Pipe to ground can now reach up to 10 tiles underground.
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| * A pipe to ground can have multiple underground connections.}}
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| {{history|0.9.0|
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| * Pipe to grounds are made in pairs, and are more expensive to craft.}}
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| {{history|0.2.1|
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| * Automatic 180 degree rotation of underground pipes when the first pipe is built.}}
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| {{history|0.2.0|
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| * Visualization of the connection between two underground pipes.}}
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| {{history|0.1.0|
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| * Introduced}}
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| == See also ==
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| * [[Liquid network]]
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| * [[Electric network]]
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| {{LogisticsNav}} | | {{LogisticsNav}} |
| {{C|Energy and fluid distribution}} | | {{C|Energy and fluid distribution}} |