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{{:Infobox:Power armor}}
{{:Infobox:Power armor}}
'''Power armor''' provides access to [[equipment modules]] which are used by placing them in the equipment grid that is opened by right-clicking on the armor. Power armor has a bigger equipment grid, durability and inventory size bonus than the [[modular armor]].
'''Power armor''' provides yet another increase in inventory and defense over [[Modular armor]], in addition to a larger 7x7 grid for [[equipment modules]].  Access the equipment grid by right-clicking on the armor.
 
Unfortunately as a combat suit it suffers from being at the same tech level as the [[Tank]] while being considerably more difficult to produce. The Tank's extreme combat endurance, powerful main cannon and relative ease of production makes it the weapon of choice for the mid game Engineer. Combat oriented players may skip Power Armor entirely, as the simple [[Modular armor]] is sufficient to provide support from inside a tank.
 
Power armor remains useful around the base for its inventory bonus, ability to equip large quantities of [[Personal roboport]]s and power them with the potent [[Portable fusion reactor]]. It is surpassed by the final development of [[Power armor MK2]].


== History ==
== History ==

Revision as of 14:13, 23 April 2018

Power armor.png
Power armor

Player armor type2.png

Recipe

Time.png
20
+
Electric engine unit.png
20
+
Processing unit.png
40
+
Steel plate.png
40
Power armor.png
1

Total raw

Time.png
20
+
Electric engine unit.png
20
+
Processing unit.png
40
+
Steel plate.png
40

Resistances

Acid: 0/60%
Explosion: 40/40%
Fire: 0/60%
Physical: 8/30%

Inventory size bonus

Quality normal.png 20
Quality uncommon.png 26 Quality rare.png 32
Quality epic.png 38 Quality legendary.png 50

Equipment grid size

Quality normal.png 6×8
Quality uncommon.png 7×9 Quality rare.png 8×10
Quality epic.png 9×11 Quality legendary.png 11×13

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

power-armor

Accepted equipment

Portable solar panel.png
Portable fusion reactor.png
Energy shield.png
Energy shield MK2.png
Personal battery.png
Personal battery MK2.png
Personal laser defense.png
Discharge defense.png
Exoskeleton.png
Personal roboport.png
Personal roboport MK2.png
Nightvision.png
Belt immunity equipment.png

Required technologies

Power armor (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Power armor provides yet another increase in inventory and defense over Modular armor, in addition to a larger 7x7 grid for equipment modules. Access the equipment grid by right-clicking on the armor.

Unfortunately as a combat suit it suffers from being at the same tech level as the Tank while being considerably more difficult to produce. The Tank's extreme combat endurance, powerful main cannon and relative ease of production makes it the weapon of choice for the mid game Engineer. Combat oriented players may skip Power Armor entirely, as the simple Modular armor is sufficient to provide support from inside a tank.

Power armor remains useful around the base for its inventory bonus, ability to equip large quantities of Personal roboports and power them with the potent Portable fusion reactor. It is surpassed by the final development of Power armor MK2.

History

  • 0.13.0:
    • Armors have inventory size bonuses.
    • Can be swapped with other power armors.
  • 0.12.0:
    • Power armors now generate and consume 100 times more power.
  • 0.11.12:
    • Changed recipe of power armor

See also