Nutrients: Difference between revisions
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{{Languages}} | {{Languages}} | ||
{{:Infobox:Nutrients}} | {{:Infobox:Nutrients}} | ||
{{About/Space age}} | {{About/Space age}} | ||
'''Nutrients''' are the fuel for [[ | '''Nutrients''' are the fuel for [[biochamber]]s and are also used as ingredients in recipes. There are several ways to generate nutrients from biological materials. While nutrients have a short spoil time, their fuel value is not affected by their freshness. | ||
Any [[quality]] of nutrients can be used as fuel for a biochamber. If a biochamber is set to produce a higher-quality version of a recipe that also takes nutrients as an ingredient, an [[inserter]] may place the high-quality nutrients in the fuel slot if the slot is empty. This can be prevented by filtering the biochamber's fuel slot ({{Keybinding|mmb}} by default) to only accept a specific quality of nutrients. | |||
== Alternative recipes == | == Alternative recipes == | ||
{|class = "wikitable" | {|class = "wikitable" | ||
! | ! Process !! Input !! Output !! Made in !! Required technology | ||
|- | |- | ||
| {{Icon|Nutrients from spoilage}} || {{Icon|Time|2}} + {{Icon|Spoilage|10}} || {{Icon|Nutrients|1}} || {{Icon|Biochamber}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} | | {{Icon|Nutrients from spoilage||}} Nutrients from spoilage || {{Icon|Time|2}} + {{Icon|Spoilage|10}} || {{Icon|Nutrients|1}} || {{Icon|Biochamber|space-age=yes}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} || {{icontech|Agriculture (research)}} [[Agriculture (research)]] | ||
|- | |- | ||
| {{Icon|Nutrients from yumako mash}} || {{Icon|Time|4}} + {{Icon|Yumako mash|4}} || {{Icon|Nutrients|6}} || {{Icon|Biochamber}} | | {{Icon|Nutrients from yumako mash||}} Nutrients from yumako mash || {{Icon|Time|4}} + {{Icon|Yumako mash|4}} || {{Icon|Nutrients|6}} || {{Icon|Biochamber|space-age=yes}} || {{icontech|Biochamber (research)}} [[Biochamber (research)]] | ||
|- | |- | ||
| {{Icon|Nutrients from bioflux}} || {{Icon|Time|2}} + {{Icon|Bioflux|5}} || {{Icon|Nutrients|40}} || {{Icon|Biochamber}} | | {{Icon|Nutrients from bioflux||}} Nutrients from bioflux || {{Icon|Time|2}} + {{Icon|Bioflux|5}} || {{Icon|Nutrients|40}} || {{Icon|Biochamber|space-age=yes}} || {{icontech|Bioflux (research)}} [[Bioflux (research)]] | ||
|- | |- | ||
| {{Icon|Nutrients from fish}} || {{Icon|Time|2}} + {{Icon|Raw fish|1}} || {{Icon|Nutrients|20}} || {{Icon|Biochamber}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} | | {{Icon|Nutrients from fish||}} Nutrients from fish || {{Icon|Time|2}} + {{Icon|Raw fish|1}} || {{Icon|Nutrients|20}} || {{Icon|Biochamber|space-age=yes}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} || {{icontech|Fish breeding (research)}} [[Fish breeding (research)]] | ||
|- | |- | ||
| {{Icon|Nutrients from biter egg}} || {{Icon|Time|2}} + {{Icon|Biter egg|1}} || {{Icon|Nutrients|20}} || {{Icon|Biochamber}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} | | {{Icon|Nutrients from biter egg||}} Nutrients from biter egg || {{Icon|Time|2}} + {{Icon|Biter egg|1}} || {{Icon|Nutrients|20}} || {{Icon|Biochamber|space-age=yes}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} || {{icontech|Captivity (research)}} [[Captivity (research)]] | ||
|} | |} | ||
Nutrients made from [[spoilage]] are initially half-spoilt. [[recycler|Recycling]] nutrients always behaves as if the nutrients were made from spoilage. | |||
[[Quality module]]s cannot be used in the nutrients from [[Raw fish|fish]] or nutrients from [[biter egg]] recipes. [[Productivity module]]s cannot be used in the nutrients from fish recipe. | |||
== History == | == History == | ||
{{history|2.0.44| | |||
* Added filter support to burner fuel inventories. | |||
}} | |||
{{History|2.0.7| | {{History|2.0.7| | ||
* Introduced in [[Space Age]]{{SA}} expansion. | * Introduced in [[Space Age]]{{SA}} expansion. | ||
Latest revision as of 16:09, 25 May 2025
| Nutrients |
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Stack size |
100 |
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2000 (20 stacks) |
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Fuel value |
2.0 MJ (nutrients) |
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Prototype type |
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Internal name |
nutrients |
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Consumed by |
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Used as fuel by |
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Space Age expansion exclusive feature.
Nutrients are the fuel for biochambers and are also used as ingredients in recipes. There are several ways to generate nutrients from biological materials. While nutrients have a short spoil time, their fuel value is not affected by their freshness.
Any quality of nutrients can be used as fuel for a biochamber. If a biochamber is set to produce a higher-quality version of a recipe that also takes nutrients as an ingredient, an inserter may place the high-quality nutrients in the fuel slot if the slot is empty. This can be prevented by filtering the biochamber's fuel slot (Middle mouse button by default) to only accept a specific quality of nutrients.
Alternative recipes
| Process | Input | Output | Made in | Required technology |
|---|---|---|---|---|
| Nutrients from spoilage | + | Agriculture (research) | ||
| Nutrients from yumako mash | + | Biochamber (research) | ||
| Nutrients from bioflux | + | Bioflux (research) | ||
| Nutrients from fish | + | Fish breeding (research) | ||
| Nutrients from biter egg | + | Captivity (research) |
Nutrients made from spoilage are initially half-spoilt. Recycling nutrients always behaves as if the nutrients were made from spoilage.
Quality modules cannot be used in the nutrients from fish or nutrients from biter egg recipes. Productivity modules cannot be used in the nutrients from fish recipe.
History
- 2.0.44:
- Added filter support to burner fuel inventories.