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The following items are unlocked on Gleba but can be crafted elsewhere:
The following items are unlocked on Gleba but can be crafted elsewhere:
* [[Agricultural tower]] {{SA}} (Buildable only on [[Gleba]] and [[Nauvis]])
* {{imagelink|Agricultural tower|space-age=yes}} (Buildable only on [[Gleba]] and [[Nauvis]])
* [[Captive biter spawner]] {{SA}} (spawners can be captured with Gleba's [[Capture bot rocket]], constructed with [[Aquilo]] research, and exclusively produced and placed on Nauvis).
* {{imagelink|Captive biter spawner|space-age=yes}} (spawners can be captured with Gleba's [[Capture bot rocket]], constructed with [[Aquilo]] research, and exclusively produced and placed on Nauvis).
* [[Heating tower]] {{SA}}
* {{imagelink|Heating tower|space-age=yes}}
* [[Biolab]] {{SA}} (unlocked with Gleba science, but exclusively produced and placed on Nauvis)
* {{imagelink|Biolab|space-age=yes}} (unlocked with Gleba science, but exclusively produced and placed on Nauvis)
* [[Rocket turret]] {{SA}}
* {{imagelink|Rocket turret|space-age=yes}}
* [[Spidertron]]
* {{imagelink|Spidertron}}
* [[Stack inserter]] {{SA}}
* {{imagelink|Stack inserter|space-age=yes}}
* [[Toolbelt equipment]] {{SA}}
* {{imagelink|Toolbelt equipment|space-age=yes}}
* [[Productivity module 3]]
* {{imagelink|Productivity module 3}}
* [[Efficiency module 3]]
* {{imagelink|Efficiency module 3}}


==Surface==
==Surface==
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|}
|}


===Biomes===
=== Biomes ===


Gleba hosts multiple biomes.
Gleba's terrain consists of elevated regions of dry, buildable terrain and marshy lower areas marbled with [[Shallow water]] that cannot directly be built upon without [[landfill]]. The dark highlands biome are where [[stone]] may be found. The orange or turquoise midland biomes are also elevated and lack shallow water. [[Cliff]]s usually represent the transition from lower lying areas to higher ones.


;Deep water
Pentapod enemies can only build nests on shallow water tiles (regardless of biome), so midlands and highlands act as natural barriers to their expansion. Artificial barriers can be created by using landfill on available shallow water.
:Impassable
 
;Shallows
The blue biomes are marshes that are typically found next to deep water lakes. Outside of their particular flora, these lands contain nothing special.
:A walkable murky water, filled with watercanes
 
;Green lowlands
The red and green biomes are marshlands where [[Jellystem]] and [[Yumako tree]]s can be found, respectively. They also contain [[Stromatolite|copper and iron stromatolites]] in abundance, making them good sources of ore and ore bacteria.
;Red lowlands
 
;Green midlands
For the purposes of where crops can be planted, each of these two biomes has 3 kinds of tiles.
;Red midlands
 
;Highlands
Fertile soil tiles are those surrounding natural [[Jellystem]]s and [[Yumako tree]]s. These tiles can be planted with seeds and grow trees without any additional intervention. However, there are usually not very many such tiles in a biome.
 
Around fertile soil tiles are a larger number of wetland tiles. These are shallow water tiles that are not initially plantable, but artificial [[Artificial jellynut soil|jellynut]] and [[Artificial yumako soil|yumako]] soil tiles will make them fertile.
 
The vast majority of the biome consists of darker red or green tiles (some are shallow water marshes, while others are buildable terrain) of types other than the above. All of these tiles can have overgrowth [[Overgrowth jellynut soil|jellynut]] and [[Overgrowth yumako soil|yumako]] soils placed on them, making virtually the entire biome farmable (though at substantial cost).
 
On the map view, the lightest colored tiles in these biomes are fertile soils, the slightly darker tiles around them are wetlands, and the rest are  tiles that can have overgrowth soils placed on them.
 
Note that the overgrowth soils can be placed on the same wetland tiles that artificial soils can be placed on. Overgrowth soils have no special effects on those tiles, and they are far more expensive than artificial soils. As such, care should be taken to avoid using the more expensive soils where the less expensive ones will do fine.


== Mechanics ==
== Mechanics ==

Latest revision as of 17:21, 23 December 2024

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You can help this wiki by expanding it.

Space Age expansion exclusive feature.

Gleba preview.png

Gleba is a moist, agricultural planet with fungal hills and swampy lowlands.

It is home to the pentapods, which are spider-like enemies who are attracted to the scent of biological processing called Spores, similar to the way that Nauvis creatures negatively respond to pollution. One of the most prominent traits of Gleba is that nearly everything takes a biological form.

Planet discovery Gleba (research) is required to travel to the planet.

Exclusive Items

The following items are unlocked on Gleba and can only be crafted on-planet:

The following items are unlocked on Gleba but can be crafted elsewhere:

Surface

Properties

Gleba Surface Properties
Property Value
Pollutant Type Spores
Day Night Cycle 10 Minutes
Magnetic Field 10
Solar Power 50%
Pressure 2000
Gravity 20

Biomes

Gleba's terrain consists of elevated regions of dry, buildable terrain and marshy lower areas marbled with Shallow water that cannot directly be built upon without landfill. The dark highlands biome are where stone may be found. The orange or turquoise midland biomes are also elevated and lack shallow water. Cliffs usually represent the transition from lower lying areas to higher ones.

Pentapod enemies can only build nests on shallow water tiles (regardless of biome), so midlands and highlands act as natural barriers to their expansion. Artificial barriers can be created by using landfill on available shallow water.

The blue biomes are marshes that are typically found next to deep water lakes. Outside of their particular flora, these lands contain nothing special.

The red and green biomes are marshlands where Jellystem and Yumako trees can be found, respectively. They also contain copper and iron stromatolites in abundance, making them good sources of ore and ore bacteria.

For the purposes of where crops can be planted, each of these two biomes has 3 kinds of tiles.

Fertile soil tiles are those surrounding natural Jellystems and Yumako trees. These tiles can be planted with seeds and grow trees without any additional intervention. However, there are usually not very many such tiles in a biome.

Around fertile soil tiles are a larger number of wetland tiles. These are shallow water tiles that are not initially plantable, but artificial jellynut and yumako soil tiles will make them fertile.

The vast majority of the biome consists of darker red or green tiles (some are shallow water marshes, while others are buildable terrain) of types other than the above. All of these tiles can have overgrowth jellynut and yumako soils placed on them, making virtually the entire biome farmable (though at substantial cost).

On the map view, the lightest colored tiles in these biomes are fertile soils, the slightly darker tiles around them are wetlands, and the rest are tiles that can have overgrowth soils placed on them.

Note that the overgrowth soils can be placed on the same wetland tiles that artificial soils can be placed on. Overgrowth soils have no special effects on those tiles, and they are far more expensive than artificial soils. As such, care should be taken to avoid using the more expensive soils where the less expensive ones will do fine.

Mechanics

Main article: Spoilage mechanics

Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into spoilage, with a few exceptions. This process is inevitable and cannot be stopped.

The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.

The Biochamber, Gleba's special production building, uses a fuel source, nutrients. Nutrients also can spoil, and have a short, 5 minute spoil time.

Access to basic resources

Space routes

Gleba is connected to 4 other planets: Nauvis, Vulcanus, Fulgora, and Aquilo.

Planet Distance
Planet Distance (km)
Nauvis 15,000
Vulcanus 15,000
Fulgora 15,000
Aquilo 30,000

Asteroid rate graphs:

Asteroid chart Nauvis Gleba.png
Space route from Nauvis to Gleba
Asteroid chart Vulcanus Gleba.png
Space route from Vulcanus to Gleba
Asteroid chart Gleba Fulgora.png
Space route from Gleba to Fulgora
Asteroid chart Gleba Aquilo.png
Space route from Gleba to Aquilo

Graph legend:

Asteroid type Chunk Medium Big
Metallic asteroid chunk.png Metallic Blue Red Cyan
Carbonic asteroid chunk.png Carbonic Orange Yellow Brown
Oxide asteroid chunk.png Oxide Green Magenta Purple

Orbit

Properties

Property Value
Solar Power 200%
Asteroid Spawning Types
Asteroid Type Spawn Ratio
Metallic asteroid chunk 2
Carbonic asteroid chunk 5
Oxide asteroid chunk 1
Promethium asteroid chunk 0
Asteroid Spawning Sizes
Asteroid Size Spawn %
Chunk .30
Medium .25
Big 0
Huge 0

Note:

  • Chunks spawn at Nauvis at 1.25%
  • Huge Asteroids only spawn past Aquilo

Gallery

Trivia

  • In biology, a gleba is a fleshy, spore-filled inner mass of some fungus like the puffball.
  • During development, Gleba was once named Bacchus, after the Roman god of fertility, orchards, and vegetation.

History

See also