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{{Stub}}
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{{About/Space age}}
{{About/Space age}}
Part of the [[Space Age]]{{SA}} expansion. Gives a 25% chance of returning items created from some types of recipe. Smelting and chemical processes cannot be reverted.[https://discord.com/channels/139677590393716737/603392474458882065/1149692470511276152]. For items that can't be reverted, the same item is returned instead with a 25% chance.[https://discord.com/channels/139677590393716737/603392474458882065/1149692553453641868] All fluids get lost on recycling.[https://www.reddit.com/r/factorio/comments/16d7h82/friday_facts_375_quality/jzpac1z/]
 
The '''recycler''' is a building that can convert most items into the ingredients used in their recipes, at the cost of losing 75% of said ingredients. In other words, it performs a lossy reversal of crafting.


It has 4 module slots, but it cannot use [[Productivity module]]s.
It has 4 module slots, but it cannot use [[Productivity module]]s.
== Mechanics ==
When an item enters a recycler, the item's main recipe is found, and the recycler is automatically set to perform its inverse.
For each type of item used as an ingredient in the recycled item's main recipe, the number of items returned by the recycler is decided by <code>floor(0.25 * i / o + r) * 100%</code>, where <code>i</code> is the number of items used as ingredients, <code>o</code> is the number of items returned by the recipe, and <code>r</code> is a random number that is greater than or equal to 0 but less than 1. On average, this returns exactly 25% of the items needed to craft one item of the same type as the recycled item. For example, recycling a [[processing unit]] always gives 5 [[electronic circuit]]s while having a 50% chance of returning one [[advanced circuit]].
All fluid ingredients are lost when recycling, as the recycler has no fluid output.[https://www.reddit.com/r/factorio/comments/16d7h82/friday_facts_375_quality/jzpac1z/]
Without quality modules, the resulting items have the same quality as the item being recycled, even if the latter was crafted using lower-quality ingredients. Quality modules can further increase the output's quality, just like with regular non-recycling recipes.
The recycler has 12 internal slots for its output, but can only hold one stack of each item. The recycler will try to eject the contents of these slots, much like a mining drill. It is therefore not necessary to use an inserter to collect its output.
=== Non-recyclable items ===
Some items, such as ores, have no recipe, and can therefore not be recycled. There are also some recipes that are irreversible, which include smelting and chemical processes.[https://discord.com/channels/139677590393716737/603392474458882065/1149692470511276152]
When an item with no reversible recipe is "recycled", then the same item has a 25% chance of being returned, and a 75% chance of being destroyed instead. This can be used to destroy unwanted items, such as byproducts from [[scrap recycling]].
Irreversible recipes include (but may not be limited to:
* Recipes performed in furnaces or chemical plants
* Recipes for science packs
* Recipes for [[uranium fuel cell]]s
* Recipes for [[biolab]]s or [[captive biter spawner]]s
* Recipes for spoilable products
=== Scrap recycling ===
As a special case, recycling [[scrap]] will perform the [[scrap recycling]] recipe, for which there is no inverse, as scrap can not be crafted. This is used to obtain most resources on [[Fulgora]].
=== Stats ===
=== Stats ===
Scrap recycling rates:
Scrap recycling rates:
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== Trivia ==
* If the recycled item has a fluid ingredient, then the smoke emitted from the recycler matches the fluid in colour.


== Gallery ==
== Gallery ==

Latest revision as of 12:44, 28 October 2024

Recycler.png
Recycler

Recycler entity.png

Recipe

Time.png
3
+
Concrete.png
20
+
Iron gear wheel.png
40
+
Processing unit.png
6
+
Steel plate.png
20
Recycler.png
1

Total raw

Time.png
3
+
Concrete.png
20
+
Iron gear wheel.png
40
+
Processing unit.png
6
+
Steel plate.png
20

Stack size

20

Dimensions

4×2

Energy consumption

186 kW (electric)

Drain

6.0 kW (electric)

Crafting speed

0.5

Pollution

2/m

Module slots

4 slots

Required technologies

Recycling (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
No-building-material-icon.png
This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature.


The recycler is a building that can convert most items into the ingredients used in their recipes, at the cost of losing 75% of said ingredients. In other words, it performs a lossy reversal of crafting.

It has 4 module slots, but it cannot use Productivity modules.

Mechanics

When an item enters a recycler, the item's main recipe is found, and the recycler is automatically set to perform its inverse.

For each type of item used as an ingredient in the recycled item's main recipe, the number of items returned by the recycler is decided by floor(0.25 * i / o + r) * 100%, where i is the number of items used as ingredients, o is the number of items returned by the recipe, and r is a random number that is greater than or equal to 0 but less than 1. On average, this returns exactly 25% of the items needed to craft one item of the same type as the recycled item. For example, recycling a processing unit always gives 5 electronic circuits while having a 50% chance of returning one advanced circuit.

All fluid ingredients are lost when recycling, as the recycler has no fluid output.[1]

Without quality modules, the resulting items have the same quality as the item being recycled, even if the latter was crafted using lower-quality ingredients. Quality modules can further increase the output's quality, just like with regular non-recycling recipes.

The recycler has 12 internal slots for its output, but can only hold one stack of each item. The recycler will try to eject the contents of these slots, much like a mining drill. It is therefore not necessary to use an inserter to collect its output.

Non-recyclable items

Some items, such as ores, have no recipe, and can therefore not be recycled. There are also some recipes that are irreversible, which include smelting and chemical processes.[2]

When an item with no reversible recipe is "recycled", then the same item has a 25% chance of being returned, and a 75% chance of being destroyed instead. This can be used to destroy unwanted items, such as byproducts from scrap recycling.

Irreversible recipes include (but may not be limited to:

Scrap recycling

As a special case, recycling scrap will perform the scrap recycling recipe, for which there is no inverse, as scrap can not be crafted. This is used to obtain most resources on Fulgora.

Stats

Scrap recycling rates:

Input Output
Scrap.png
Scrap
Processing unit.png
Processing unit
2% 0.05/s
Advanced circuit.png
Advanced circuit
3% 0.08/s
Low density structure.png
Low density structure
1% 0.02/s
Solid fuel.png
Solid fuel
7% 0.19/s
Steel plate.png
Steel plate
4% 0.11/s
Concrete.png
Concrete
6% 0.16/s
Battery.png
Battery
4% 0.11/s
Ice.png
Ice
5% 0.13/s
Stone.png
Stone
4% 0.11/s
Holmium ore.png
Holmium ore
1% 0.02/s
Iron gear wheel.png
Iron gear wheel
20% 0.55/s
Copper cable.png
Copper cable
3% 0.08/s

Alternatively, the recycler takes in 2.5 scrap/s and spits out 1.47 items/s, meaning 10 recyclers are enough to almost saturate a yellow belt.
Additionally the recycling times for various items are different from the usual 0.125s. This is not an exhaustive list and is specified in item/s input.

Recycler Input Rates
Processing unit.png
Processing unit
0.8/s
Advanced circuit.png
Advanced circuit
1.33/s
Low density structure.png
Low density structure
0.5/s
Steel plate.png
Steel plate
0.5/s
Copper plate.png
Copper plate
2.5/s
Iron plate.png
Iron plate
2.5/s

Trivia

  • If the recycled item has a fluid ingredient, then the smoke emitted from the recycler matches the fluid in colour.

Gallery

Fff-375-recycler-freezeframe.png

History

See also