Captive biter spawner: Difference between revisions
(Basic info + infobox) |
m (Correcting "loose" to "lose".) |
||
(One intermediate revision by one other user not shown) | |||
Line 4: | Line 4: | ||
{{About/Space age}} | {{About/Space age}} | ||
A '''captive biter spawner''' is a special production building that is initially unlocked on [[Gleba]]{{SA}}. It can be "built" by firing a [[capture bot rocket]]{{SA}} at a [[Enemies#Nests|biter spawner]] on [[Nauvis]], which will slowly transform the spawner into a captive one. A captive spawner will | A '''captive biter spawner''' is a special production building that is initially unlocked on [[Gleba]]{{SA}}. It can be "built" by firing a [[capture bot rocket]]{{SA}} at a [[Enemies#Nests|biter spawner]] on [[Nauvis]], which will slowly transform the spawner into a captive one. A captive spawner will lose health at a rate of 1/second, unless fed with a supply of [[bioflux]]{{SA}}. If a captive spawner's health reaches zero, it will transform back into a normal spawner and will have to be captured again. While captured, a spawner will generate [[biter egg]]{{SA}} at a rate of 0.5/second. Unlike other spoilable items, a biter egg will only begin to spoil once it has been removed from the spawner. | ||
A captive biter spawner has no [[module]] slots, and is unaffected by [[ | A captive biter spawner has no [[module]] slots, and is unaffected by [[beacon]]s. | ||
A captive spawner cannot be removed by the player or [[construction robot]]s, but can be destroyed via weapon fire, at which point it will spawn a small biter. | A captive spawner cannot be removed by the player or [[construction robot]]s, but can be destroyed via weapon fire, at which point it will spawn a small biter. |
Latest revision as of 11:06, 5 November 2024
Captive biter spawner |
This article is a stub, and not comprehensive. |
---|
You can help this wiki by expanding it. |
Space Age expansion exclusive feature.
A captive biter spawner is a special production building that is initially unlocked on Gleba. It can be "built" by firing a capture bot rocket at a biter spawner on Nauvis, which will slowly transform the spawner into a captive one. A captive spawner will lose health at a rate of 1/second, unless fed with a supply of bioflux. If a captive spawner's health reaches zero, it will transform back into a normal spawner and will have to be captured again. While captured, a spawner will generate biter egg at a rate of 0.5/second. Unlike other spoilable items, a biter egg will only begin to spoil once it has been removed from the spawner.
A captive biter spawner has no module slots, and is unaffected by beacons.
A captive spawner cannot be removed by the player or construction robots, but can be destroyed via weapon fire, at which point it will spawn a small biter.
After reaching Aquilo, the player can craft biter spawners themselves using eggs and uranium-235, which can be manually placed. While in the player's inventory or another container, a captive spawner has a spoilage time of 30 minutes, at which point it will turn into a behemoth biter. Higher quality grades of this crafted biter spawner will increase its crafting time.