Archive:Bullet damage (research): Difference between revisions
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== History == | |||
{{history|0.17.0| | |||
* Removed due to military technology balance rework.}} | |||
== See also == | == See also == | ||
* [[Research]] | * [[Research]] | ||
* [[Technologies]] | * [[Technologies]] | ||
* [[ | * [[Physical projectile damage (research)]] | ||
* [[Weapon shooting speed (research)]] | |||
* [[Archive:Bullet shooting speed (research)]] | |||
{{TechNav|category=false}} | {{TechNav|category=false}} | ||
Latest revision as of 14:18, 31 October 2024
| Bullet damage (research) has been archived. |
|---|
| The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature. |
| Bullet damage (research) |
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Cost |
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| ✖ 50 | |
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Prototype type |
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Internal name |
bullet-damage-1 |
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Required technologies |
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Allows |
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The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.
| Technology | Cost | Effects | Cumulative effect |
|---|---|---|---|
| Bullet damage 1 | ✖ 50 | 10% | 10% |
| Bullet damage 2 | ✖ 100 | 10% | 20% |
| Bullet damage 3 | ✖ 100 | 20% | 40% |
| Bullet damage 4 | ✖ 200 | 20% | 60% |
| Bullet damage 5 | ✖ 200 | 20% | 80% |
| Bullet damage 6 | ✖ 300 | 40% | 120% |
| Bullet damage 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
40% per level | 120% + 40%*(Level-6) |
History
- 0.17.0:
- Removed due to military technology balance rework.