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Archive:Bullet damage (research): Difference between revisions

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{{:Infobox:Bullet damage (research)}}
{{:Infobox:Bullet damage (research)}}


The '''Bullet damage''' technologies affects damage of the [[Pistol]], [[Submachine gun]], [[Gun turret]], and [[Defender capsule]].
The '''Bullet damage''' technologies affects damage of the [[pistol]], [[submachine gun]], [[gun turret]], and [[defender capsule]].


{| class="wikitable"
{| class="wikitable"
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== History ==
{{history|0.17.0|
* Removed due to military technology balance rework.}}


== See also ==
== See also ==
* [[Research]]
* [[Research]]
* [[Technologies]]
* [[Technologies]]
* [[Bullet shooting speed (research)|Bullet shooting speed]]
* [[Physical projectile damage (research)]]
* [[Weapon shooting speed (research)]]
* [[Archive:Bullet shooting speed (research)]]


{{TechNav|category=false}}
{{TechNav|category=false}}

Latest revision as of 19:59, 8 July 2026

Bullet damage (research) has been archived.
The information on this page pertains to a previous version of the game.
It may be incorrect, or concern a removed/changed feature.
Bullet damage (research)

Cost

30
1
50

Prototype type

technology

Internal name

bullet-damage-1

Required technologies

Allows

2-7
Object description

The Bullet damage technologies affects damage of the pistol, submachine gun, gun turret, and defender capsule.

Technology Cost Effects Cumulative
effect
1
Bullet damage 1
30
1
✖ 50
10% 10%
2
Bullet damage 2
30
1
1
✖ 100
10% 20%
3
Bullet damage 3
60
1
1
1
✖ 100
20% 40%
4
Bullet damage 4
60
1
1
1
✖ 200
20% 60%
5
Bullet damage 5
60
1
1
1
1
✖ 200
20% 80%
6
Bullet damage 6
60
1
1
1
1
1
✖ 300
40% 120%
7-∞
Bullet damage 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000
(eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)

History

  • 0.17.0:
    • Removed due to military technology balance rework.

See also