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Physical projectile damage (research): Difference between revisions

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Formatting
Thrawcheld (talk | contribs)
changes with Space Age
 
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{| class="wikitable"
{| class="wikitable"
! colspan = 2 |
! colspan = 2 |
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}{{Icon|Defender capsule}}{{Icon|Gun turret}}
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}<br>{{Icon|Defender capsule}}{{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}
! colspan = 2 | {{Icon|Gun turret}}
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}<br>{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}
|-
|-
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative
! Technology !! Cost !! Per Level !! Cumulative !!Per level !! Cumulative !! Per level !! Cumulative
|-
|-
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||
Line 18: Line 18:
| {{Icontech|Physical projectile damage (research)|4}} Physical projectile damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||
| {{Icontech|Physical projectile damage (research)|4}} Physical projectile damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||
|-
|-
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%
|-
|-
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%
| {{Icontech|Physical projectile damage (research)|6}} Physical projectile damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%
|-
|-
| {{Icontech|Physical projectile damage (research)|6-&infin;}} Physical projectile damage 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% per level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre>
| {{Icontech|Physical projectile damage (research)|7-&infin;}} Physical projectile damage 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% per level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre>
|}
|}
In [[Space Age]], level 6 of the research and the infinite research have half the effect for bullets and gun turrets. The effect for shotgun and cannon shells is unchanged.
{| class="wikitable"
! colspan = 2 |
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}<br>{{Icon|Defender capsule}}
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}
! colspan = 2 | {{Icon|Gun turret}}
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}<br>{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}
|-
! Technology !! Cost !! Per Level !! Cumulative !!Per level !! Cumulative !! Per level !! Cumulative
|-
| {{Icontech|Physical projectile damage (research)|6}} Physical projectile damage 6 ||  {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <big>600</big> || 20% || 100% || 40% || 120% || 20% || 100% || 60% || 180%
|-
| {{Icontech|Physical projectile damage (research)|7-&infin;}} Physical projectile damage 7-&infin; ||  {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 20% per level || 100% + <pre class="keyboard-key">20%*(Level-6)</pre> || 40% per level || 120% + <pre class="keyboard-key">20%*(Level-6)</pre> || 20% per level || 100% + <pre class="keyboard-key">20%*(Level-6)</pre> || 50% per level || 180% + <pre class="keyboard-key">50%*(Level-6)</pre>
|}
== History ==
{{history|0.17.0|
* Added as part of military technology balance rework.}}


== See also ==
== See also ==
* [[Research]]
* [[Research]]
* [[Technologies]]
* [[Technologies]]
* [[Weapon shooting speed (research)]]


{{TechNav}}
{{TechNav}}

Latest revision as of 17:23, 24 January 2025

Physical projectile damage (research)

Cost

30
1
100

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Allows

2-∞

Physical projectile damage (research) affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.



Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
1
Physical projectile damage 1
30
1
100
10% 10% 10% 10%
2
Physical projectile damage 2
30
1
1
200
10% 20% 10% 20%
3
Physical projectile damage 3
60
1
1
1
300
20% 40% 20% 40%
4
Physical projectile damage 4
60
1
1
1
400
20% 60% 20% 60%
5
Physical projectile damage 5
60
1
1
1
1
500
20% 80% 20% 80% 90% 90%
6
Physical projectile damage 6
60
1
1
1
1
1
600
40% 120% 40% 120% 130% 220%
7-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

In Space Age, level 6 of the research and the infinite research have half the effect for bullets and gun turrets. The effect for shotgun and cannon shells is unchanged.



Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
6
Physical projectile damage 6
60
1
1
1
1
1
1
600
20% 100% 40% 120% 20% 100% 60% 180%
7-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
20% per level 100% +
20%*(Level-6)
40% per level 120% +
20%*(Level-6)
20% per level 100% +
20%*(Level-6)
50% per level 180% +
50%*(Level-6)

History

  • 0.17.0:
    • Added as part of military technology balance rework.

See also