Modular armor: Difference between revisions
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(Undo revision 163705 by Exitwound 45 (talk) This is still the case, and will still be the case in 0.17.) |
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{{:Infobox:Modular armor}} | {{:Infobox:Modular armor}} | ||
Modular armor offers a modest increase in acid resistance over its [[Heavy armor|predecessor]] and a notable increase in explosion resistance, but its greatest bonus comes in the form of [[equipment modules]]. The Modular armor offers a | Modular armor offers a modest increase in acid resistance over its [[Heavy armor|predecessor]] and a notable increase in explosion resistance, but its greatest bonus comes in the form of [[equipment modules]]. The Modular armor offers a 5×5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid. | ||
Left clicking the equipped armor will pick it up and unequip it, eliminating its inventory bonus. If the player's inventory is too full to be contained without the extra inventory slots, removing the armor will fail with a message stating "Cannot remove armor. Insufficient inventory space if removed." | |||
== Gallery == | |||
<gallery widths=190px heights=310px> | |||
File:Modular armor GUI.png|The equipment grid of the armor. | |||
</gallery> | |||
== History == | |||
{{history|2.0.7| | |||
* Excess inventory now prevents removing the armor rather than spilling items onto the ground.}} | |||
{{history|0.13.0| | |||
* Inventory size bonus of 10.}} | |||
{{history|0.7.0| | |||
* Introduced}} | |||
== See also == | == See also == | ||
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* [[Power armor]] | * [[Power armor]] | ||
* [[Power armor MK2]] | * [[Power armor MK2]] | ||
* [[ | * [[Resistances]] | ||
* [[Spidertron]] | |||
{{CombatNav}} | {{CombatNav}} | ||
{{C|Armor}} | {{C|Armor}} |
Latest revision as of 04:16, 17 November 2024
Modular armor |
Modular armor offers a modest increase in acid resistance over its predecessor and a notable increase in explosion resistance, but its greatest bonus comes in the form of equipment modules. The Modular armor offers a 5×5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid.
Left clicking the equipped armor will pick it up and unequip it, eliminating its inventory bonus. If the player's inventory is too full to be contained without the extra inventory slots, removing the armor will fail with a message stating "Cannot remove armor. Insufficient inventory space if removed."
Gallery
History
- 2.0.7:
- Excess inventory now prevents removing the armor rather than spilling items onto the ground.
- 0.13.0:
- Inventory size bonus of 10.
- 0.7.0:
- Introduced