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Laser turret: Difference between revisions

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m Corrected history 0.12
damage comparisons by number dont work well due to different the boosting techs
 
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{{Languages}}
{{Languages}}
{{:Laser turret/infobox}}
{{:Infobox:Laser turret}}
'''Laser turrets''' are an advanced defense building with longer range than the [[gun turret]], laser damage and use [[Electric system|electricity]] to operate instead of [[Firearm magazine|ammo]] (and a smaller amount of energy when idle). Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing.


Laser turrets are an advanced defense building with a longer range, good damage and use [[Electric network|electricity]] to operate (and a smaller amount of energy when idle). By dealing '''laser damage''' they don't face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets.  Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.  
Using laser turrets to ward off attacks can cause electricity usage spikes, these can be offset by using [[accumulator]]s (or [[Storage_tank#Usage_as_.22Energy-tank.22|steam storage]] and excess [[steam turbine]]s).


Since using laser turrets to ward off attacks can cause electricity usage spikes, using [[Basic accumulator|accumulators]] to offset the cost is recommended to keep the rest of the network fully functional.
== Space Age{{SA}} enemies ==
In [[Space age]], laser turrets have less effectiveness on planets other than [[Nauvis]]
 
=== [[Space platform]]s ===
Lasers can be effective against small [[asteroids]], which have only 20% laser resistance and 100 health. Other asteroids have laser resistance of 90% or more, making lasers all but useless against them. Large groups of high [[quality]] lasers (which have extended range, not damage) can be useful against medium asteroids if they also have enough damage upgrades.
 
However, the main downside of them on platforms is their large power draw, which makes solar power impractical in many cases. Using them generally requires [[nuclear reactor]]s or [[fusion reactor]]s, whose fuel must be obtained elsewhere.
 
=== [[Gleba]] ===
[[Enemies#Wrigglers|Pentapods]] have high laser resistance (50% for wrigglers, strafers, and egg rafts, 80% for stompers) so it is very inefficient to laser turrets against them.
 
=== [[Vulcanus]] ===
The local [[Enemies#Demolishers|fauna]] is completely invulnerable to laser damage, rendering them useless.
 
== Gallery ==
<gallery widths=256px heights=256px>
File:laser_turret_entity_anim.gif|Laser turret firing.
File:laser turret rotating.gif|thumb|A gif of the laser turret rotating. <small>(Pre 1.0)</small>
</gallery>
 
== Achievements ==
{{Achievement|raining-bullets}}


== History ==
== History ==
{{History|2.0.7|
* All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
}}
{{history|0.17.0|
* New graphics.
* Laser turret now use new laser beams.}}
{{history|0.15.0|
* Laser turret projectiles move much faster.}}


{{history|0.12.0|
{{history|0.12.0|
*All turrets now have a 2x2 footprint
* All turrets now have a 2×2 footprint.
*Made 4x as powerful and expensive.}}
* Made 4x as powerful and expensive.}}
 
{{history|0.9.3|
*Can now be researched in the [[Campaign|New hope Campaign level 4]].}}


{{history|0.9.0|
{{history|0.9.0|
*Change to recipe.}}
* Change to recipe.}}


{{history|0.7.1|
{{history|0.7.1|
*Decreased resting energy consumption of laser turret to 1/3 of original value.}}
* Decreased resting energy consumption of laser turret to 1/3 of original value.}}


{{history|0.7.0|
{{history|0.7.0|
*Added upgrade technologies.}}
* Added upgrade technologies.}}


{{history|0.3.0|
{{history|0.3.0|
*New graphics}}
* New graphics}}


{{history|0.1.0|
{{history|0.1.0|
*Introduced}}
* Introduced}}


== See also ==
== See also ==
* [[Gun turret]]
* [[Flamethrower turret]]
* [[Flamethrower turret]]


{{CombatNav}}
{{CombatNav}}
{{C|Defense}}

Latest revision as of 17:05, 29 January 2025

Laser turret

Recipe

20
+
12
+
20
+
20
1

Total raw

45
+
12
+
30
+
20
+
20

Map color

Health

1000
1300 1600
1900 2500

Stack size

50

Range

24
26.4 28.8
31.2 36

Shooting speed

1.5/s

Damage

20 laser

Dimensions

2×2

Energy consumption

1.2 MW (electric)

Drain

24 kW (electric)

Mining time

0.5

Prototype type

electric-turret

Internal name

laser-turret

Required technologies

Boosting technologies

Produced by

Consumed by

Laser turrets are an advanced defense building with longer range than the gun turret, laser damage and use electricity to operate instead of ammo (and a smaller amount of energy when idle). Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing.

Using laser turrets to ward off attacks can cause electricity usage spikes, these can be offset by using accumulators (or steam storage and excess steam turbines).

Space Age enemies

In Space age, laser turrets have less effectiveness on planets other than Nauvis

Space platforms

Lasers can be effective against small asteroids, which have only 20% laser resistance and 100 health. Other asteroids have laser resistance of 90% or more, making lasers all but useless against them. Large groups of high quality lasers (which have extended range, not damage) can be useful against medium asteroids if they also have enough damage upgrades.

However, the main downside of them on platforms is their large power draw, which makes solar power impractical in many cases. Using them generally requires nuclear reactors or fusion reactors, whose fuel must be obtained elsewhere.

Gleba

Pentapods have high laser resistance (50% for wrigglers, strafers, and egg rafts, 80% for stompers) so it is very inefficient to laser turrets against them.

Vulcanus

The local fauna is completely invulnerable to laser damage, rendering them useless.

Gallery

Achievements

Raining bullets

Launch a rocket to space without building any laser turrets.

History

  • 2.0.7:
    • All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
  • 0.17.0:
    • New graphics.
    • Laser turret now use new laser beams.
  • 0.15.0:
    • Laser turret projectiles move much faster.
  • 0.12.0:
    • All turrets now have a 2×2 footprint.
    • Made 4x as powerful and expensive.
  • 0.7.1:
    • Decreased resting energy consumption of laser turret to 1/3 of original value.
  • 0.7.0:
    • Added upgrade technologies.

See also