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Power armor: Difference between revisions

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{{:Power armor/infobox}}
{{Languages}}
Note that [[Electric engine unit]]s, the [[Engine unit]]s they require, and [[Processing unit]]s all require assemblers, and [[Lubricant]] requires a [[Chemical plant]], meaning that Power armor may not be built by hand from raw.
{{:Infobox:Power armor}}
'''Power armor''' provides yet another increase in inventory and defense over [[modular armor]], in addition to a larger 7×7 grid for [[equipment modules]]. Access the equipment grid by right-clicking on the armor.


An advanced armor providing access to modular enhancements. Provides a 7 by 7 grid.
Equipping the armor adds 20 slots to the [[player]]'s inventory. As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.


'''See also:'''
== Gallery ==
<gallery widths=190px heights=310px>
File:Power armor grid 6x8.png|Resized equipment grid to 6x8 as for 2.0.7
File:Power armor GUI.png|Pre 2.0.7 equipment grid of the armor.
</gallery>
 
== History ==
{{history|2.0.7|
* Power armor equipment grid resized from 7x7 to 6x8 to be a bit more practical.
* Excess inventory now prevents removing the armor rather than spilling items onto the ground.}}
 
{{history|0.13.0|
* Inventory size bonus of 20.
* Can be swapped with other power armors.}}
 
{{history|0.12.0|
* Power armors now generate and consume 100 times more power.}}
 
{{history|0.11.12|
* Changed recipe of power armor}}
 
{{history|0.7.0|
* Introduced}}
 
==See also==
* [[Armor]]
* [[Armor]]
* [[Modular armor]]
* [[Modular armor]]
* [[Damage|Damage & resistances]]
* [[Power armor MK2]]
 
* [[Resistances]]
{{EquipNav}}


[[Category:Items]]
{{CombatNav}}
[[Category:Equipment]]
{{C|Armor}}
[[Category:Combat]]

Latest revision as of 04:17, 17 November 2024

Power armor.png
Power armor

Player armor type2.png

Recipe

Time.png
20
+
Electric engine unit.png
20
+
Processing unit.png
40
+
Steel plate.png
40
Power armor.png
1

Total raw

Time.png
20
+
Electric engine unit.png
20
+
Processing unit.png
40
+
Steel plate.png
40

Resistances

Acid: 0/60%
Explosion: 40/40%
Fire: 0/60%
Physical: 8/30%

Inventory size bonus

Quality normal.png 20
Quality uncommon.png 26 Quality rare.png 32
Quality epic.png 38 Quality legendary.png 50

Equipment grid size

Quality normal.png 6×8
Quality uncommon.png 7×9 Quality rare.png 8×10
Quality epic.png 9×11 Quality legendary.png 11×13

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

power-armor

Accepted equipment

Portable solar panel.png
Portable fusion reactor.png
Energy shield.png
Energy shield MK2.png
Personal battery.png
Personal battery MK2.png
Personal laser defense.png
Discharge defense.png
Exoskeleton.png
Personal roboport.png
Personal roboport MK2.png
Nightvision.png
Belt immunity equipment.png

Required technologies

Power armor (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Power armor provides yet another increase in inventory and defense over modular armor, in addition to a larger 7×7 grid for equipment modules. Access the equipment grid by right-clicking on the armor.

Equipping the armor adds 20 slots to the player's inventory. As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.

Gallery

History

  • 2.0.7:
    • Power armor equipment grid resized from 7x7 to 6x8 to be a bit more practical.
    • Excess inventory now prevents removing the armor rather than spilling items onto the ground.
  • 0.13.0:
    • Inventory size bonus of 20.
    • Can be swapped with other power armors.
  • 0.12.0:
    • Power armors now generate and consume 100 times more power.
  • 0.11.12:
    • Changed recipe of power armor

See also