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Power armor: Difference between revisions

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{{Combat
{{Languages}}
|resistance  =Acid: 7/30%<br>Explosion: 15/30%<br>Physical: 8/30%
{{:Infobox:Power armor}}
|durability  =15,000
'''Power armor''' provides yet another increase in inventory and defense over [[modular armor]], in addition to a larger 6×8 grid for [[equipment modules]]. Access the equipment grid by right-clicking on the armor.
|gridsize    =7x7
|input        =Time, 20 + Steel Plate, 100 + Alien artifact, 10 + Processing Unit, 100 + Electric engine unit, 30
|raw          =Time, 7640 + lubricant, 60 + iron plate, 2490 + copper plate, 4120  + Steel Plate, 130 + Alien artifact, 10 + sulfuric acid, 50 + plastic bar, 400
|technologies =Power armor
|producers    =Manual + Assembling machine 2 + Assembling machine 3
}}
Note that [[Electric engine unit]]s, the [[Engine unit]]s they require, and [[Processing unit]]s all require assemblers, meaning that Power armor may not be built by hand from raw.


An advanced armor providing access to modular enhancements. Provides a 7 by 7 grid.
Equipping the armor adds 20 slots to the [[player]]'s inventory. As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.


'''See also:'''
== Gallery ==
<gallery widths=190px heights=310px>
File:Power armor GUI.png|The equipment grid of the armor.
</gallery>
 
== History ==
{{history|2.0.7|
* Power armor equipment grid resized from 7x7 to 6x8 to be a bit more practical.
* Excess inventory now prevents removing the armor rather than spilling items onto the ground.}}
 
{{history|0.13.0|
* Inventory size bonus of 20.
* Can be swapped with other power armors.}}
 
{{history|0.12.0|
* Power armors now generate and consume 100 times more power.}}
 
{{history|0.11.12|
* Changed recipe of power armor}}
 
{{history|0.7.0|
* Introduced}}
 
==See also==
* [[Armor]]
* [[Armor]]
* [[Modular armor]]
** [[Modular armor]]
* [[Damage|Damage & resistances]]
** [[Power armor MK2]]
 
* [[Equipment modules]]
{{EquipNav}}
* [[Resistances]]


[[Category:Items]]
{{CombatNav}}
[[Category:Equipment]]
{{C|Armor}}
[[Category:Combat]]

Latest revision as of 10:10, 19 February 2025

Power armor

Recipe

20
+
20
+
40
+
40
1

Total raw

20
+
20
+
40
+
40

Resistances

Acid: 0/60%
Explosion: 40/40%
Fire: 0/60%
Physical: 8/30%

Inventory size bonus

20
26 32
38 50

Equipment grid size

6×8
7×9 8×10
9×11 11×13

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

power-armor

Accepted equipment

Required technologies

Produced by

Power armor provides yet another increase in inventory and defense over modular armor, in addition to a larger 6×8 grid for equipment modules. Access the equipment grid by right-clicking on the armor.

Equipping the armor adds 20 slots to the player's inventory. As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.

Gallery

History

  • 2.0.7:
    • Power armor equipment grid resized from 7x7 to 6x8 to be a bit more practical.
    • Excess inventory now prevents removing the armor rather than spilling items onto the ground.
  • 0.13.0:
    • Inventory size bonus of 20.
    • Can be swapped with other power armors.
  • 0.12.0:
    • Power armors now generate and consume 100 times more power.
  • 0.11.12:
    • Changed recipe of power armor

See also