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Modular armor: Difference between revisions

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{{Languages}}
{{Languages}}
{{Combat
{{:Infobox:Modular armor}}
|resistance  =Acid: 5/30%<br>Explosion: 10/30%<br>Physical: 6/30%
|durability  =10,000
|gridsize    =5x5
|input        =Time, 15 + Steel Plate, 50 + Advanced Circuit, 30 + Processing Unit, 5
|raw          =Time, 360 + Iron Plate, 60 + Copper Plate, 150 + Steel Plate, 50 + Plastic bar, 60 + Processing Unit, 5
|technologies =Armor crafting 3
|producers    =Manual + Assembling machine 2 + Assembling machine 3
}}


The most basic armor providing access to modular enhancements. Provides a 5 by 5 grid for modules.
Modular armor offers a modest increase in acid resistance over its [[Heavy armor|predecessor]] and a notable increase in explosion resistance, but its greatest bonus comes in the form of [[equipment modules]]. The Modular armor offers a 5×5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid.


'''See also:'''
Left clicking the equipped armor will pick it up and unequip it, eliminating its inventory bonus. If the player's inventory is too full to be contained without the extra inventory slots, removing the armor will fail with a message stating "Cannot remove armor. Insufficient inventory space if removed."
 
== Gallery ==
<gallery widths=190px heights=310px>
File:Modular armor GUI.png|The equipment grid of the armor.
</gallery>
 
== History ==
{{history|2.0.7|
* Excess inventory now prevents removing the armor rather than spilling items onto the ground.}}
 
{{history|0.13.0|
* Inventory size bonus of 10.}}
 
{{history|0.7.0|
* Introduced}}
 
== See also ==
* [[Armor]]
* [[Armor]]
* [[Modular armor]]
* [[Power armor]]
* [[Damage|Damage & resistances]]
* [[Power armor MK2]]
 
* [[Resistances]]
{{EquipNav}}
* [[Spidertron]]


[[Category:Items]]
{{CombatNav}}
[[Category:Equipment]]
{{C|Armor}}
[[Category:Combat]]

Latest revision as of 04:16, 17 November 2024

Modular armor.png
Modular armor

Player armor type2.png

Recipe

Time.png
15
+
Advanced circuit.png
30
+
Steel plate.png
50
Modular armor.png
1

Total raw

Time.png
300
+
Copper plate.png
150
+
Iron plate.png
60
+
Plastic bar.png
60
+
Steel plate.png
50

Resistances

Acid: 0/50%
Explosion: 30/35%
Fire: 0/40%
Physical: 6/30%

Inventory size bonus

Quality normal.png 10
Quality uncommon.png 13 Quality rare.png 16
Quality epic.png 19 Quality legendary.png 25

Equipment grid size

Quality normal.png 5×5
Quality uncommon.png 6×6 Quality rare.png 7×7
Quality epic.png 8×8 Quality legendary.png 10×10

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

modular-armor

Accepted equipment

Portable solar panel.png
Portable fusion reactor.png
Energy shield.png
Energy shield MK2.png
Personal battery.png
Personal battery MK2.png
Personal laser defense.png
Discharge defense.png
Exoskeleton.png
Personal roboport.png
Personal roboport MK2.png
Nightvision.png
Belt immunity equipment.png

Required technologies

Modular armor (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Modular armor offers a modest increase in acid resistance over its predecessor and a notable increase in explosion resistance, but its greatest bonus comes in the form of equipment modules. The Modular armor offers a 5×5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid.

Left clicking the equipped armor will pick it up and unequip it, eliminating its inventory bonus. If the player's inventory is too full to be contained without the extra inventory slots, removing the armor will fail with a message stating "Cannot remove armor. Insufficient inventory space if removed."

Gallery

History

  • 2.0.7:
    • Excess inventory now prevents removing the armor rather than spilling items onto the ground.
  • 0.13.0:
    • Inventory size bonus of 10.

See also