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Modular armor: Difference between revisions

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{{Languages}}
{{Languages}}
{{Combat/sandbox2
{{:Infobox:Modular armor}}
|resistance=5/30 + 10/30 + 6/30
|durability=10000
|gridsize=5
|input=Time, 15 + Steel Plate, 50 + Advanced Circuit, 30 + Processing Unit, 5
|raw=Time, 360 + Iron Plate, 60 + Copper Plate, 150 + Steel Plate, 50 + Plastic bar, 60 + Processing Unit, 5
|technologies=Armor crafting 3
|producers=Manual + Assembling machine 2 + Assembling machine 3
}}


The most basic armor providing access to modular enhancements.
Modular armor offers a modest increase in acid resistance over its [[Heavy armor|predecessor]] and a notable increase in explosion resistance, but its greatest bonus comes in the form of [[equipment modules]]. The Modular armor offers a 5×5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid.
 
Left clicking the equipped armor will pick it up and unequip it, eliminating its inventory bonus. If the player's inventory is too full to be contained without the extra inventory slots, removing the armor will fail with a message stating "Cannot remove armor. Insufficient inventory space if removed."
 
== Gallery ==
<gallery widths=190px heights=310px>
File:Modular armor GUI.png|The equipment grid of the armor.
</gallery>
 
== History ==
{{history|2.0.7|
* Excess inventory now prevents removing the armor rather than spilling items onto the ground.}}
 
{{history|0.13.0|
* Inventory size bonus of 10.}}
 
{{history|0.7.0|
* Introduced}}


== See also ==
== See also ==
* [[Armor]]
* [[Armor]]
* [[Modular armor]]
* [[Power armor]]
* [[Damage|Damage & resistances]]
* [[Power armor MK2]]
* [[Resistances]]
* [[Spidertron]]


{{C|Items}}
{{CombatNav}}
{{C|Equipment}}
{{C|Armor}}
{{C|Combat}}
{{EquipNav}}

Latest revision as of 04:16, 17 November 2024

Modular armor

Recipe

15
+
30
+
50
1

Total raw

300
+
150
+
60
+
60
+
50

Resistances

Acid: 0/50%
Explosion: 30/35%
Fire: 0/40%
Physical: 6/30%

Inventory size bonus

10
13 16
19 25

Equipment grid size

5×5
6×6 7×7
8×8 10×10

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

modular-armor

Accepted equipment

Required technologies

Produced by

Modular armor offers a modest increase in acid resistance over its predecessor and a notable increase in explosion resistance, but its greatest bonus comes in the form of equipment modules. The Modular armor offers a 5×5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid.

Left clicking the equipped armor will pick it up and unequip it, eliminating its inventory bonus. If the player's inventory is too full to be contained without the extra inventory slots, removing the armor will fail with a message stating "Cannot remove armor. Insufficient inventory space if removed."

Gallery

History

  • 2.0.7:
    • Excess inventory now prevents removing the armor rather than spilling items onto the ground.
  • 0.13.0:
    • Inventory size bonus of 10.

See also