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Oil refinery: Difference between revisions

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Recipes: Rearranged some parts of the table to make it more readable
 
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[[File:oilrefinery|thumb|256px]]
{{Languages}}
Oil refinery splits crude oil into 3 different fluids: [[Heavy Oil]], [[Light Oil]] and [[Petroleum Gas]]. These byproducts cannot be packed into steel barrels and must be stored in a [[Storage Tank]] or pumped to a [[Chemical plant]].
{{:Infobox:Oil refinery}}


* You need to choose the recipe, otherwise it won't work.
The '''Oil Refinery''' processes [[crude oil]] or [[coal]] into 3 different fluids: [[heavy oil]], [[light oil]] and [[petroleum gas]].
* It will stop working if any of the products isn't properly drained from it (that is, 10.0 heavy oil at output will prevent production of the 2 other fluids).
 
* Later on you can research a second recipe that produces less of the relatively useless heavy oil and more of 2 other fluids, in exchange for having to supply water to the refinery.
Oil products have many uses. Although they can be turned into [[solid fuel]] to fuel [[boiler]]s and furnaces, they are usually used to create [[plastic bar]]s, which are used in [[advanced circuit]]s, and [[sulfur]], which is used in more advanced items. They are also used as ammunition for [[flamethrower turret]]s.
* Note that neither input nor output tiles can be swapped in any way other than rotating the entire building.
 
== Recipes ==
 
The refinery has three/four{{SA}} available recipes, out of which one must be set before it can begin processing.


{| class="wikitable"
{|class="wikitable"
| '''Recipe:''' || {{icon|pipe|10|Pipe}} + {{icon|steel-bar|15|Steel bar}} + {{icon|stone-brick|10|Stone brick}} + {{icon|iron-gear-wheel|10|Iron gear wheel}} + {{icon|electronic-circuit|10|Electronic circuit}} + {{icon|time icon|20|time}} => {{icon|oil-refinery|1|Oil Refinery}}
|-
|-
| '''Total raw:''' || {{icon|iron-plate|40|Iron plate}} {{icon|copper-plate|15|Copper plate}} {{icon|steel-bar|15|Steel bar}} {{icon|stone-brick|10|Stone brick}}
! Process !! Input !! Output !! Required technology
|-
| {{Imagelink|Basic oil processing}}
| {{icon|Time|5}} {{Icon|Crude oil|100}}
| {{Icon|Petroleum gas|45}}
| {{imagelink|Oil processing (research)}}
|-
| {{Imagelink|Advanced oil processing}}
| {{icon|time|5}} {{Icon|Crude oil|100}} {{icon|water|50}}
| {{Icon|Heavy oil|25}} {{Icon|Light oil|45}} {{Icon|Petroleum gas|55}}
| {{imagelink|Advanced oil processing (research)}}
|-
| {{imagelink|Coal liquefaction}}
| {{icon|time|5}} {{icon|coal|10}} {{Icon|Heavy oil|25}} {{icon|steam|50}}
| {{Icon|Heavy oil|90}} {{Icon|Light oil|20}} {{Icon|Petroleum gas|10}}
| {{imagelink|Coal liquefaction (research)}}
|-
| {{Imagelink|Simple coal liquefaction||space-age=yes}}
| {{icon|time|5}} + {{icon|coal|10}} + {{icon|Calcite|2|space-age=yes}} + {{icon|Sulfuric acid|25}}
| {{Icon|Heavy oil|50}}
| {{imagelink|Calcite processing (research)||space-age=yes}}
|-
|-
|}
|}


== See also ==
== Troubleshooting ==
* [[Liquid network]]
 
When the refinery is working, a flame comes out of the chimney.
 
* You need to choose the recipe, otherwise it won't work.
* It will stop working if any of the products are not properly drained from it (that is, 100.0 heavy oil at output will prevent production of the 2 other fluids).
 
== History ==
{{history|2.0.7|
* Fluid inputs and outputs can now be flipped.
* Simple coal liquefaction added.}}
 
{{history|0.17.60|
* Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning.
* Basic oil processing keeps some of the refinery input/output slots unused, so it is more clear which ones will be used by Advanced oil processing.}}
 
{{history|0.15.0|
* Module slots increased from 2 to 3.}}
 
{{history|0.11.6|
* Now disconnects from pipes when recipe is reset.}}


{{history|0.9.1|
* Now accepts modules
* Added cracking recipes}}


{{history|0.9.0|
* Introduced}}


== See also ==
* [[Oil processing]]
* [[Fluid system]]


----
{{ProductionNav}}
{{MachineNav}}
{{C|Producers}}
[[Category: Items]] [[Category: Liquid network]]

Latest revision as of 06:14, 17 January 2025

Oil refinery

Recipe

8
+
10
+
10
+
10
+
15
+
10
1

Total raw

30.5
+
15
+
40
+
15
+
10

Map color

Health

350
455 560
665 875

Stack size

10

Dimensions

5×5

Energy consumption

420 kW (electric)

Drain

14 kW (electric)

Crafting speed

1
1.3 1.6
1.9 2.5

Mining time

0.2

Pollution

6/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

oil-refinery

Required technologies

Produced by

The Oil Refinery processes crude oil or coal into 3 different fluids: heavy oil, light oil and petroleum gas.

Oil products have many uses. Although they can be turned into solid fuel to fuel boilers and furnaces, they are usually used to create plastic bars, which are used in advanced circuits, and sulfur, which is used in more advanced items. They are also used as ammunition for flamethrower turrets.

Recipes

The refinery has three/four available recipes, out of which one must be set before it can begin processing.

Process Input Output Required technology
Basic oil processing
5
100
45
Oil processing (research)
Advanced oil processing
5
100
50
25
45
55
Advanced oil processing (research)
Coal liquefaction
5
10
25
50
90
20
10
Coal liquefaction (research)
Simple coal liquefaction
5
+
10
+
2
+
25
50
Calcite processing (research)

Troubleshooting

When the refinery is working, a flame comes out of the chimney.

  • You need to choose the recipe, otherwise it won't work.
  • It will stop working if any of the products are not properly drained from it (that is, 100.0 heavy oil at output will prevent production of the 2 other fluids).

History

  • 2.0.7:
    • Fluid inputs and outputs can now be flipped.
    • Simple coal liquefaction added.
  • 0.17.60:
    • Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning.
    • Basic oil processing keeps some of the refinery input/output slots unused, so it is more clear which ones will be used by Advanced oil processing.
  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Now disconnects from pipes when recipe is reset.
  • 0.9.1:
    • Now accepts modules
    • Added cracking recipes

See also