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Spidertron remote: Difference between revisions

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Yorven (talk | contribs)
Updated to 2.0
Alfonse (talk | contribs)
Removed instances of singular spidertron, since remotes can directly control more than one. Also rewording.
 
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The '''spidertron remote''' can be used to remotely control a [[spidertron]]. It can be created with {{keybinding|alt|A}} or by pressing the respective button on the [[shortcut bar]] after unlocking the spidertron [[spidertron (research)|research]].
The '''spidertron remote''' can be used to remotely control a [[spidertron]]. It can be created with {{keybinding|alt|A}} or by pressing the respective button on the [[shortcut bar]] after unlocking the spidertron [[spidertron (research)|research]].


First, the remote needs to be connected to a spidertron, this is done by holding {{Keybinding|rmb}} and dragging over one or more spidertrons. Then, {{Keybinding|rmb}} with the remote in the world or map view will prompt the connected spidertron(s) to move to the selected location. It will move there in a straight line, without doing any pathfinding. Once connected to a spidertron, the remote can be placed in the [[quickbar]] for easy access. Remotes placed here will remember its connected spidertron and will remain in the quickbar even if the player dies.
First, the remote needs to be connected to spidertrons. This is done by, when holding a remote, holding {{Keybinding|lmb}} and dragging over one or more spidertrons.


Move commands can be queued by using {{Keybinding|shift|rmb}} with the remote in the world or map view. Queuing move commands allows creating complex paths for the spidertron. The queued goal positions and their connections are drawn in the spidertron's color both in the map view and in the world. Alternatively, {{keybinding|shift|rmb}} with the remote cand be used to command the spidertron to follow a specific entity, such as a [[player]] or another [[vehicle]].
Once a group of spidertrons is selected with a remote, clicking {{Keybinding|rmb}} with the remote in the world or map view will prompt the connected spidertron(s) to move to the selected location. They will move to that location in a straight line from their current position, not attempting to pathfind around obstacles.


If playing in [[Space Age]]{{SA}}, if a remote is placed in the quickbar, it will remember its connected spidertron even if the player is on another planet. If on or viewing another planet from the spidertron, its remote will gain a small overlay showing which planet the spidertron is on. Clicking the remote will instantly open the map and center the view on the connected spidertron.  
A sequence of move commands can be queued by using {{Keybinding|shift|rmb}} with the remote in the world or map view. Queuing move commands allows creating complex paths for the spidertron. The queued goal positions and their connections are drawn in the spidertron's color both in the map view and in the world. Alternatively, {{keybinding|shift|rmb}} with the remote can be used to command the spidertron(s) to follow a specific entity, such as a [[player]] or another [[vehicle]].


[[File:Spidertron_remote_tooltip_sa.png|thumb|400px|none|The spidertron remote's tooltip that shows controls. Additionally, being on Aquilo, the remote shows the connected spidertron is on Nauvis.]]
Once connected to Spidertrons, the remote can be placed in the [[quickbar]] for easy access. Remotes placed here will remember its connected spidertron(s) and will remain in the quickbar even if the player dies.
 
If playing in [[Space Age]]{{SA}}, a remote placed in the quickbar will remember its connected spidertron(s) even if the player is on another planet. It will also remember which planet those spidertrons are on. The remote's icon in the quickbar will gain a small overlay showing which planet the spidertron(s) are on, if that is not the same planet the player is currently viewing. Clicking the remote will instantly open the map and center the view on the connected spidertron(s), even if they are on a different planet.
 
[[File:Spidertron_remote_tooltip_sa.png|thumb|400px|none|The spidertron remote's tooltip that shows controls. Additionally, being on Aquilo, the remote shows the connected spidertron(s) are on Nauvis.]]


== History ==
== History ==

Latest revision as of 16:37, 26 December 2024

Spidertron remote

Allows sending simple move commands to the spidertron from the map or the world. Must be first connected to a spidertron by clicking it with the remote.

Stack size

1

Prototype type

spidertron-remote

Internal name

spidertron-remote

The spidertron remote can be used to remotely control a spidertron. It can be created with ALT + A or by pressing the respective button on the shortcut bar after unlocking the spidertron research.

First, the remote needs to be connected to spidertrons. This is done by, when holding a remote, holding Left mouse button and dragging over one or more spidertrons.

Once a group of spidertrons is selected with a remote, clicking Right mouse button with the remote in the world or map view will prompt the connected spidertron(s) to move to the selected location. They will move to that location in a straight line from their current position, not attempting to pathfind around obstacles.

A sequence of move commands can be queued by using SHIFT + Right mouse button with the remote in the world or map view. Queuing move commands allows creating complex paths for the spidertron. The queued goal positions and their connections are drawn in the spidertron's color both in the map view and in the world. Alternatively, SHIFT + Right mouse button with the remote can be used to command the spidertron(s) to follow a specific entity, such as a player or another vehicle.

Once connected to Spidertrons, the remote can be placed in the quickbar for easy access. Remotes placed here will remember its connected spidertron(s) and will remain in the quickbar even if the player dies.

If playing in Space Age, a remote placed in the quickbar will remember its connected spidertron(s) even if the player is on another planet. It will also remember which planet those spidertrons are on. The remote's icon in the quickbar will gain a small overlay showing which planet the spidertron(s) are on, if that is not the same planet the player is currently viewing. Clicking the remote will instantly open the map and center the view on the connected spidertron(s), even if they are on a different planet.

The spidertron remote's tooltip that shows controls. Additionally, being on Aquilo, the remote shows the connected spidertron(s) are on Nauvis.

History

  • 2.0.7:
    • Improved the way spidertrons are remotely controlled. Instead of spidertron remote being linked to single spidertron, it can be used to group select and command spidertrons like in your typical RTS game.
  • 1.1.0:
    • Spidertron remotes now allow to add queue commands and a command to follow any entity.
    • Added a way to reset spidertron remote.