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Nightvision: Difference between revisions

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[[File:night-vision-example-1.png|thumb|256px|Visibility at night.]]
{{Languages}}
Having [[Night vision]] in your [[Modular armor|armor]] during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions.
{{:Infobox:Nightvision}}


The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.
'''Nightvision''' is a kind of [[Equipment modules|equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor.
{| class="wikitable"
 
| '''Recipe:''' || {{icon|steel-bar|10|Steel bar}} + {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|time icon|20|time}} => {{icon|night-vision|1|Night vision}}
Having nightvision in the [[Modular armor|armor]] during the [[Game-day|night]] changes the standard vision at night to be brighter with a gray overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day time.
|-
 
| '''Total raw:''' || {{icon|copper-plate|40|Copper plate}} {{icon|iron-plate|20|Iron plate}} {{icon|steel-bar|10|Steel bar}}  
Nightvision require a suit energy supply to function.  Unfortunately its complementary tech [[portable solar panel]] does not provide energy at night, and the Nightvision's internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of Nightvision requires charging a [[Personal battery|modular battery]] to stay online over night.
|-
 
| '''Grid size:''' || 3 x 2
== History ==
|-
{{history|2.0.22|
|}
* Effect changed to look less orange.}}
 
{{history|2.0.7|
* Effect changed from grayscale to a more contrasty one.}}
 
{{history|0.13.0|
* Power consumption increased by a factor of 10.}}
 
{{history|0.12.0|
* Power consumption increased by a factor of 100.}}
 
{{history|0.11.17|
* Moved the night vision tint color into the night vision equipment prototype.}}
 
{{history|0.9.1|
* Show energy consumption in the tooltip.}}
 
{{history|0.9.0|
* Green color of night vision is less dense.}}
 
{{history|0.7.0|
* Introduced}}


== See also ==
== See also ==
* [[Modular armor]]
* [[Modular armor]]
* [[Equipment modules]]


[[Category: Items]] [[Category: Equipment]]
{{CombatNav}}
{{C|Equipment}}

Revision as of 00:39, 27 November 2024

Nightvision

Recipe

10
+
5
+
10
1

Total raw

57.5
+
25
+
10
+
10
+
10

Stack size

20

Dimensions

2×2

Energy consumption

10 kW (electric)

Placed in

Energy capacity

120 kJ (electric)

Prototype type

night-vision-equipment

Internal name

night-vision-equipment

Required technologies

Produced by

Nightvision is a kind of equipment module. It can be used by placing it in the grid that opens by right clicking the armor.

Having nightvision in the armor during the night changes the standard vision at night to be brighter with a gray overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day time.

Nightvision require a suit energy supply to function. Unfortunately its complementary tech portable solar panel does not provide energy at night, and the Nightvision's internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of Nightvision requires charging a modular battery to stay online over night.

History

  • 2.0.22:
    • Effect changed to look less orange.
  • 2.0.7:
    • Effect changed from grayscale to a more contrasty one.
  • 0.13.0:
    • Power consumption increased by a factor of 10.
  • 0.12.0:
    • Power consumption increased by a factor of 100.
  • 0.11.17:
    • Moved the night vision tint color into the night vision equipment prototype.
  • 0.9.1:
    • Show energy consumption in the tooltip.
  • 0.9.0:
    • Green color of night vision is less dense.

See also