In other languages: 简体中文

Electromagnetic plant: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Two and a half green belts of stacked green circuits go brrrrrrr)
(Add list of recipes)
Line 6: Line 6:


It's unique for the built-in productivity bonus, because unlike [[productivity module]]s, this built-in productivity is not restricted to [[Template:IntermediateNav|intermediate products]] only and instead applies to all craftable recipes.
It's unique for the built-in productivity bonus, because unlike [[productivity module]]s, this built-in productivity is not restricted to [[Template:IntermediateNav|intermediate products]] only and instead applies to all craftable recipes.
== Recipes ==
These recipes are exclusive to electromagnetic plants:
* {{NavboxIconLink|Lightning collector}} {{SA}} only on Fulgora
* {{NavboxIconLink|Superconductor}} {{SA}}
* {{NavboxIconLink|Electrolyte}} {{SA}}
* {{NavboxIconLink|Supercapacitor}} {{SA}}
* {{NavboxIconLink|Quantum processor}} {{SA}} only on [[Aquilo]] or a [[space platform]]
* {{NavboxIconLink|Electromagnetic science pack}} {{SA}} only on Fulgora
* {{NavboxIconLink|Tesla gun}} {{SA}} and {{NavboxIconLink|tesla ammo}} {{SA}}
* {{NavboxIconLink|Tesla turret}} {{SA}}
These recipes can also be used by [[assembling machine]]s, but can benefit from the electromagnetic plant's 50% productivity:
* {{NavboxIconLink|Small electric pole}}, {{NavboxIconLink|medium electric pole}}, {{NavboxIconLink|big electric pole}}, and {{NavboxIconLink|substation}}
* {{NavboxIconLink|Solar panel}}
* {{NavboxIconLink|accumulator}}
* {{NavboxIconLink|Electromagnetic plant}} {{SA}} only on Fulgora
* {{NavboxIconLink|Lightning rod}} {{SA}} only on Fulgora
* {{NavboxIconLink|Beacon}}
* All [[module]]s
* {{NavboxIconLink|Copper cable}}, {{NavboxIconLink|electronic circuit}}, {{NavboxIconLink|advanced circuit}}, and {{NavboxIconLink|processing unit}}
* {{NavboxIconLink|Discharge defense}}


== Trivia ==
== Trivia ==

Revision as of 22:17, 16 November 2024

Electromagnetic plant.png
Electromagnetic plant

Electromagnetic plant entity.png

Recipe

Time.png
10
+
Holmium plate.png
150
+
Processing unit.png
50
+
Refined concrete.png
50
+
Steel plate.png
50
Electromagnetic plant.png
1

Total raw

Time.png
10
+
Holmium plate.png
150
+
Processing unit.png
50
+
Refined concrete.png
50
+
Steel plate.png
50

Map color

Health

Quality normal.png 350
Quality uncommon.png 455 Quality rare.png 560
Quality epic.png 665 Quality legendary.png 875

Resistances

Fire: 0/70%

Stack size

20

Rocket capacity

5

Dimensions

4×4

Energy consumption

2000 kW (electric)

Drain

66.67 kW (electric)

Crafting speed

Quality normal.png 2
Quality uncommon.png 2.6 Quality rare.png 3.2
Quality epic.png 3.8 Quality legendary.png 5

Mining time

0.1

Base productivity

50%

Pollution

4/m

Module slots

5 slots

Prototype type

assembling-machine

Internal name

electromagnetic-plant

Required technologies

Electromagnetic plant (research).png

Produced by

Electromagnetic plant.png
Assembling machine 2.png
Assembling machine 3.png
No-building-material-icon.png
This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature.

Electromagnetic plant is an assembly machine type from Fulgora that specializes in the production of electronics and electromagnets. Its size is 4×4, has a production speed of 2, a built-in productivity bonus of +50% and 5 module slots.

It's unique for the built-in productivity bonus, because unlike productivity modules, this built-in productivity is not restricted to intermediate products only and instead applies to all craftable recipes.

Recipes

These recipes are exclusive to electromagnetic plants:

These recipes can also be used by assembling machines, but can benefit from the electromagnetic plant's 50% productivity:

Trivia

  • The absolute maximum output rate achievable with a single electromagnetic plant is 301 times the standard output rate of its selected recipe. This is achieved by using a legendary electromagnetic plant with five legendary productivity module 3s, along with 12 legendary beacons with two legendary speed module 3s each; This gives the electromagnetic plant a crafting speed of 109.5 and a productivity bonus of 175%.

History

See also