Laser turret: Difference between revisions
No edit summary |
Mefisto1029 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
{{:Infobox:Laser turret}} | {{:Infobox:Laser turret}} | ||
'''Laser turrets''' are an advanced defense building with longer range than the [[gun turret]], infinite ammo, good damage and use [[Electric system|electricity]] to operate (and a smaller amount of energy when idle). By dealing '''laser damage''', they don't face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets. Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing. | |||
Laser turrets are an advanced defense building with longer range than the [[gun turret]], infinite ammo, good damage and use [[Electric system|electricity]] to operate (and a smaller amount of energy when idle). By dealing '''laser damage''', they don't face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets. Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing. | |||
Using laser turrets to ward off attacks can cause electricity usage spikes, these can be offset by using [[accumulator]]s (or [[Storage_tank#Usage_as_.22Energy-tank.22|steam storage]] and excess [[steam turbine]]s). | Using laser turrets to ward off attacks can cause electricity usage spikes, these can be offset by using [[accumulator]]s (or [[Storage_tank#Usage_as_.22Energy-tank.22|steam storage]] and excess [[steam turbine]]s). | ||
== Gallery == | == Gallery == | ||
Line 18: | Line 15: | ||
== History == | == History == | ||
{{History|2.0.7| | |||
{{ | * All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets. | ||
*turrets now | }} | ||
{{history|0.17.0| | {{history|0.17.0| |
Revision as of 16:41, 2 November 2024
Laser turret |
Recipe |
|||||||||||||
+ + + → | |||||||||||||
Total raw |
|||||||||||||
+ + + + | |||||||||||||
Map color |
|||||||||||||
Health |
|
||||||||||||
Stack size |
50 |
||||||||||||
Range |
|
||||||||||||
Shooting speed |
1.5/s |
||||||||||||
Damage |
20 laser |
||||||||||||
Dimensions |
2×2 |
||||||||||||
Energy consumption |
1.2 MW (electric) |
||||||||||||
Drain |
24 kW (electric) |
||||||||||||
Mining time |
0.5 |
||||||||||||
Prototype type |
|||||||||||||
Internal name |
laser-turret |
||||||||||||
Required technologies |
|||||||||||||
Boosting technologies |
|||||||||||||
Produced by |
|||||||||||||
Consumed by |
|||||||||||||
Laser turrets are an advanced defense building with longer range than the gun turret, infinite ammo, good damage and use electricity to operate (and a smaller amount of energy when idle). By dealing laser damage, they don't face any resistances (enemies receive full damage) but have a lower rate of fire than gun turrets. Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing.
Using laser turrets to ward off attacks can cause electricity usage spikes, these can be offset by using accumulators (or steam storage and excess steam turbines).
Gallery
Achievements
Raining bullets Launch a rocket to space without building any laser turrets. |
History
- 2.0.7:
- All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
- 0.17.0:
- New graphics.
- Laser turret now use new laser beams.
- 0.15.0:
- Laser turret projectiles move much faster.
- 0.12.0:
- All turrets now have a 2×2 footprint.
- Made 4x as powerful and expensive.
- 0.9.0:
- Change to recipe.
- 0.7.1:
- Decreased resting energy consumption of laser turret to 1/3 of original value.
- 0.7.0:
- Added upgrade technologies.
- 0.3.0:
- New graphics
- 0.1.0:
- Introduced