Physical projectile damage (research): Difference between revisions
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m (fixed formula for infinite research cost : it's actually 2^(Level-7)*1000 instead of 2^(Level-6)*1000) |
(Add History and links) |
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| {{Icontech|Physical projectile damage (research)|7-∞}} Physical projectile damage 7-∞ || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% per level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre> | | {{Icontech|Physical projectile damage (research)|7-∞}} Physical projectile damage 7-∞ || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% per level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre> | ||
|} | |} | ||
== History == | |||
{{history|0.17.0| | |||
* Added as part of military technology balance rework.}} | |||
== See also == | == See also == | ||
* [[Research]] | * [[Research]] | ||
* [[Technologies]] | * [[Technologies]] | ||
* [[Weapon shooting speed (research)]] | |||
{{TechNav}} | {{TechNav}} |
Latest revision as of 14:17, 31 October 2024
Physical projectile damage |
Cost |
|
✖ 100 | |
Prototype type |
|
Internal name |
physical-projectile-damage-1 |
Required technologies |
|
Allows |
|
Physical projectile damage (research) affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.
Technology | Cost | Per Level | Cumulative | Per level | Cumulative | Per level | Cumulative |
---|---|---|---|---|---|---|---|
Physical projectile damage 1 | ✖ 100 | 10% | 10% | 10% | 10% | ||
Physical projectile damage 2 | ✖ 200 | 10% | 20% | 10% | 20% | ||
Physical projectile damage 3 | ✖ 300 | 20% | 40% | 20% | 40% | ||
Physical projectile damage 4 | ✖ 400 | 20% | 60% | 20% | 60% | ||
Physical projectile damage 5 | ✖ 500 | 20% | 80% | 20% | 80% | 90% | 90% |
Physical projectile damage 6 | ✖ 600 | 40% | 120% | 40% | 120% | 130% | 220% |
Physical projectile damage 7-∞ | 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
✖ 40% per level | 120% + 40%*(Level-6) |
70% per level | 120% + 70%*(Level-6) |
100% per level | 220% + 100%*(Level-6) |
History
- 0.17.0:
- Added as part of military technology balance rework.