Landfill: Difference between revisions
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{{History|2.0.7| | {{History|2.0.7| | ||
* The item sprite icon for landfill has been changed. Unlike the previous icon, the new icon does not include grass, instead matching the actual landfill tile. | * The item sprite icon for landfill has been changed. Unlike the previous icon, the new icon does not include grass, instead matching the actual landfill tile. | ||
* Allowed landfill mining.}} | * Allowed landfill mining. | ||
* Recipe changed from 20 to 50 stone.}} | |||
{{History|0.17.10| | {{History|0.17.10| |
Revision as of 03:55, 29 October 2024
Landfill |
Recipe |
|
+ → | |
Total raw |
|
+ | |
Used to build Grass |
|
Map color |
|
Stack size |
100 |
20 (0.2 stacks) |
|
Prototype type |
|
Internal name |
landfill |
Required technologies |
|
Produced by |
|
Landfill can be used to replace water with usable land, regardless of the type of surrounding terrain. Once an area has been filled, there is no way to revert the fill and return water. It is placed using Left mouse button and the area in which it is placed can be increased and decreased by using Numpad + and Numpad -. Land-filled area is indistinguishable from normal terrain in terms of mechanics; it can be normally built and walked over.
With the use of construction robots, landfills can automatically be placed on ghost buildings planned on water, provided the player has the needed amount of landfills in their inventory.
Note that placing a landfill where raw fish are swimming will "destroy" them without being collected.
History
- 2.0.7:
- The item sprite icon for landfill has been changed. Unlike the previous icon, the new icon does not include grass, instead matching the actual landfill tile.
- Allowed landfill mining.
- Recipe changed from 20 to 50 stone.
- 0.17.10:
- Landfill is now a separate tile, differentiated from grass-1.
- 0.17.0:
- Landfill can now be included in blueprints and placed by construction robots.
- 0.13.0:
- Introduced