Fast transport belt: Difference between revisions
Jump to navigation
Jump to search
m (→History: removed entry not relevant to this tier of belt) |
m (Number of tiers may no longer be 3.) |
||
(10 intermediate revisions by 5 users not shown) | |||
Line 2: | Line 2: | ||
{{:Infobox:Fast transport belt}} | {{:Infobox:Fast transport belt}} | ||
'''Fast transport belts''' are a faster variant of the [[transport belt]], operating at double speed. They are the second tier | '''Fast transport belts''' are a faster variant of the [[transport belt]], operating at double speed. They are the second tier of [[Belt transport system|transport belts]]. | ||
==Properties== | ==Properties== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col" | Type | ! scope="col" | Type | ||
! scope="col" | Max. throughput (Items per [[game-second]])<sup>1</sup> | ! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup> | ||
! scope="col" | Speed ([[ | ! scope="col" | Speed ([[Time#Seconds|Tiles]] per game-second)<sup>1</sup> | ||
! scope="col" | Max. density (Items per | ! scope="col" | Max. density (Items per tile)<sup>1</sup> | ||
! scope="col" | Required [[Research|technologies]] | ! scope="col" | Required [[Research|technologies]] | ||
|- | |- | ||
| {{Imagelink | | {{Imagelink|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]] | ||
|} | |} | ||
(1) See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information. | <sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information. | ||
== | == History == | ||
{{history|0.17.0| | |||
* Increased throughput from 26.66 to 30 items/second. | |||
* Consistently holds 8 items per tile.}} | |||
{{history|0.15.0| | {{history|0.15.0| |
Latest revision as of 08:31, 22 October 2024
Fast transport belt |
Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier of transport belts.
Properties
Type | Max. throughput (Items per game-second)1 | Speed (Tiles per game-second)1 | Max. density (Items per tile)1 | Required technologies |
---|---|---|---|---|
Fast transport belt | 30 | 3.75 | 8 | Logistics 2 (research) |
(1) See Physics of Transport Belts for more detailed information.
History
- 0.17.0:
- Increased throughput from 26.66 to 30 items/second.
- Consistently holds 8 items per tile.
- 0.15.0:
- Increased stack size from 50 to 100.
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.11.0:
- Fast/express belts are now made from the slower variants.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.9.0:
- Small optimisation.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
- 0.2.1:
- Small optimisation.
- 0.1.0:
- Introduced