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{{ | {{:Infobox:Fast transport belt}} | ||
== | '''Fast transport belts''' are a faster variant of the [[transport belt]], operating at double speed. They are the second tier of [[Belt transport system|transport belts]]. | ||
{| | |||
| | ==Properties== | ||
{| class="wikitable" | |||
|- | |||
! scope="col" | Type | |||
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup> | |||
! scope="col" | Speed ([[Time#Seconds|Tiles]] per game-second)<sup>1</sup> | |||
! scope="col" | Max. density (Items per tile)<sup>1</sup> | |||
! scope="col" | Required [[Research|technologies]] | |||
|- | |||
| {{Imagelink|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]] | |||
|} | |} | ||
<sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information. | |||
{| | |||
| {{ | == History == | ||
|} | |||
{{history|0.17.0| | |||
* Increased throughput from 26.66 to 30 items/second. | |||
* Consistently holds 8 items per tile.}} | |||
{{history|0.15.0| | |||
* Increased stack size from 50 to 100.}} | |||
{{history|0.13.0| | |||
* Transport belt is now connectible to the [[circuit network]]. | |||
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}} | |||
{{history|0.12.0| | |||
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. | |||
* Optimised the transport belt movement.}} | |||
{{history|0.11.9| | |||
* Items marked for deconstruction cannot be moved by belts anymore. | |||
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.}} | |||
{{history|0.11.0| | |||
* Fast/express belts are now made from the slower variants.}} | |||
{{history|0.9.7| | |||
* Belts to be deconstructed no longer accept items. }} | |||
{{history|0.9.6| | |||
* New transport belt graphics. }} | |||
{{history|0.9.0| | |||
* Small optimisation. }} | |||
{{history|0.6.0| | |||
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }} | |||
{{history|0.5.0| | |||
* Better movement on transport belts in turns and crossings. }} | |||
{{history|0.2.8| | |||
* Cross connections of transport belt of the same type are disabled. }} | |||
{{history|0.2.2| | |||
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}} | |||
{{history|0.2.1| | |||
* Small optimisation. }} | |||
{{history|0.1.0| | |||
* Introduced}} | |||
== See also == | == See also == | ||
* [[ | * [[Belt transport system]] | ||
** [[Splitters]] | ** [[Splitters]] | ||
** [[Inserters]] | ** [[Inserters]] | ||
* [[Crafting]] | |||
* [[Crafting | |||
{{ | {{LogisticsNav}} | ||
{{C|Belt transport system}} | |||
{{C| |
Latest revision as of 08:31, 22 October 2024
Fast transport belt |
Recipe |
|
+ + → | |
Total raw |
|
+ | |
Map color |
|
Health |
|
Resistances |
Fire: 0/50% |
Stack size |
100 |
100 |
|
Dimensions |
1×1 |
Belt speed |
30 Items/s |
Mining time |
0.1 |
Prototype type |
|
Internal name |
fast-transport-belt |
Required technologies |
|
Produced by |
|
Consumed by |
|
Recipe |
|
+ + → | |
Total raw |
|
+ | |
Map color |
|
Health |
|
Resistances |
Fire: 0/50% |
Stack size |
100 |
100 |
|
Dimensions |
1×1 |
Belt speed |
30 Items/s |
Mining time |
0.1 |
Prototype type |
|
Internal name |
fast-transport-belt |
Required technologies |
|
Produced by |
|
Consumed by |
|
Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier of transport belts.
Properties
Type | Max. throughput (Items per game-second)1 | Speed (Tiles per game-second)1 | Max. density (Items per tile)1 | Required technologies |
---|---|---|---|---|
Fast transport belt | 30 | 3.75 | 8 | Logistics 2 (research) |
(1) See Physics of Transport Belts for more detailed information.
History
- 0.17.0:
- Increased throughput from 26.66 to 30 items/second.
- Consistently holds 8 items per tile.
- 0.15.0:
- Increased stack size from 50 to 100.
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.11.0:
- Fast/express belts are now made from the slower variants.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.9.0:
- Small optimisation.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
- 0.2.1:
- Small optimisation.
- 0.1.0:
- Introduced