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{{Languages}}
{{Languages}}{{:Infobox:Transport belt}}
{{Machinery
The '''transport belt''' is the easiest and cheapest method of automatic item transportation. It is the first tier of [[belt transport system|transport belts]].
|health=50
|MaxThroughput=13.393
|input=Time, 0.5 + Iron Plate + Iron Gear Wheel
|output=Transport Belt, 2
|raw=Time, 1 + Iron Plate, 3
|producers=Manual + Assembling machine
|consumers=Manual + Assembling machine
}}
The '''Basic Transport Belt''' is the easiest way of automatic transportation of items. It is available from the beginning without [[research]].


See '''[[Belt_transport_system|Belt transport system]]''' for more general information about transport belts.
No prior [[research]] is required and it is available from the beginning of the game.


==Properties==
==Properties==
[[File:Basic_transport_belt_fulldensity.gif|right|frame|414px|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]]


{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" | Type
! scope="col" | Type
! scope="col" | Max. throughput ([[Items]] per [[game-second]])
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]] for two lanes)<sup>1</sup>
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])
! scope="col" | Speed ([[Map_structure#Tile|Tiles]] per game-second)<sup>1</sup>
! scope="col" | Max. density ([[Items]] per [[Tile|tile]])
! scope="col" | Max. density (Items per tile)<sup>1</sup>
! scope="col" | Required [[Research|technologies]]
! scope="col" | Required [[research|technologies]]
|-
|-
| {{imagelink|basic-transport-belt|Basic transport belt}} || 13.393* || 1.875* || 7.143* || none
| {{Imagelink|Transport belt}} || 15 || 1.875 || 8 || None
|}&nbsp;*experimental value: See '''[[Transport_belt_experiments|Transport belt experiments]]''' for more detailed information.
|}
[[File:Basic_transport_belt_fulldensity.gif|top|400px|thumb|none|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]]
 
<sup>(1)</sup> See [[transport belts/Physics|physics of transport belts]] for more detailed information.
 
== History ==
 
{{history|0.17.0|
* Increased throughput from 13.33 to 15.
* Consistently holds 8 items per tile.}}
 
{{history|0.15.0|
* Increased stack size from 50 to 100.}}
 
{{history|0.13.0|
* Transport belt is now connectible to the [[circuit network]].
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}}
 
{{history|0.12.0|
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
* Optimised the transport belt movement.}}
 
{{history|0.11.9|
* Items marked for deconstruction cannot be moved by belts anymore.
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.}}
 
{{history|0.9.7|
* Belts to be deconstructed no longer accept items. }}
 
{{history|0.9.6|
* New transport belt graphics. }}
 
{{history|0.9.0|
* Small optimisation. }}
 
{{history|0.6.0|
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
 
{{history|0.5.0|
* Better movement on transport belts in turns and crossings. }}
 
{{history|0.2.8|
* Cross connections of transport belt of the same type are disabled. }}
 
{{history|0.2.2|
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}}


==Production Layouts==
{{history|0.2.1|
Iron gear wheels take the same amount of time to manufacture as transport belts, so one gear assembler can supply one belt assembler at full capacity.
* Small optimisation. }}
{| class="wikitable"
|-
! scope="col" | Design
! scope="col" | Input: ([[Items]] per [[game-second]])
|- style="vertical-align:top;"
|rowspan="3" | [[File:Transport_belt_layout1.jpg|top|400px]]
|
{{icon|iron plate|3}}
|-
! scope="col"|Output: ([[Items]] per [[game-second]])
|- style="vertical-align:top;"
|
{{icon|transport belt|2}}
|}


== Related items ==
{{history|0.1.0|
{| class="wikitable"
* Introduced}}
|-
! [[Transport belts]]
! [[Underground belts]]
! [[Splitters]]
|-
| {{imagelink|basic-transport-belt|Basic transport belt}}
| {{imagelink|Basic-transport-belt-to-ground|Basic underground belt}}
| {{imagelink|basic-splitter|Basic splitter}}
|-
| {{imagelink|Fast-transport-belt|Fast transport belt}}
| {{imagelink|Fast-transport-belt-to-ground|Fast underground belt}}
| {{imagelink|Fast-splitter|Fast splitter}}
|-
| {{imagelink|Express-transport-belt|Express transport belt}}
| {{imagelink|Express-transport-belt-to-ground|Express underground belt}}
| {{imagelink|Express-splitter|Express splitter}}
|}


== See also ==
== See also ==
* [[Transport network]]
** [[Splitters]]
** [[Underground belts]]
** [[Inserters]]
** [[Storages]]
* [[Crafting network]]


{{MachineNav}}
* [[Belt transport system]]
* [[Fast transport belt]]
** [[Fast splitter]]
* [[Express transport belt]]
** [[Express splitter]]


{{C|Items}}
{{LogisticsNav}}
{{C|Transport network}}
{{C|Belt transport system}}

Revision as of 08:30, 22 October 2024

Transport belt

  • Base game
  •  
  • Space Age mod

Recipe

0.5
+
1
+
1
2

Total raw

1
+
3

Map color

Health

150
195 240
285 375

Resistances

Fire: 0/90%

Stack size

100

Rocket capacity

100

Dimensions

1×1

Belt speed

15 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

transport-belt

Produced by

Consumed by

The transport belt is the easiest and cheapest method of automatic item transportation. It is the first tier of transport belts.

No prior research is required and it is available from the beginning of the game.

Properties

3 fast inserters per side will fill a basic transport belt to maximum density.
Type Max. throughput (Items per game-second for two lanes)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Transport belt
15 1.875 8 None

(1) See physics of transport belts for more detailed information.

History

  • 0.17.0:
    • Increased throughput from 13.33 to 15.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also