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Physical projectile damage (research): Difference between revisions

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{{Languages}}{{:Infobox:Physical projectile damage (research)}}
{{Languages}}{{:Infobox:Physical projectile damage (research)}}
'''Physical projectile damage (research)''' affects the damage of [[Firearm magazine]]s, [[Piercing rounds magazine]]s, [[Uranium rounds magazine]]s, [[Shotgun shells]], [[Piercing shotgun shells]], [[Gun turret]]s, [[Cannon shell]]s, [[Explosive cannon shell]]s, [[Uranium cannon shell]]s and [[Explosive uranium cannon shell]]s .
'''Physical projectile damage (research)''' affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.


{| class="wikitable"
{| class="wikitable"
! Technology !! Cost !! Bullet and <br> Shotgun Shell Damage !! Cumulative !! Gun Turret Damage !! Cumulative !! Cannon Shell <br> Damage !! Cumulative
! colspan = 2 |
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}{{Icon|Defender capsule}}{{Icon|Gun turret}}
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}
|-
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative
|-
|-
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||

Revision as of 03:18, 12 April 2019

Physical projectile damage (research)

Cost

30
1
100

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Allows

2-∞

Physical projectile damage (research) affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.

Technology Cost Per Level Cumulative Per Level Cumulative Per Level Cumulative
1
Physical projectile damage 1
30
1
100
10% 10% 10% 10%
2
Physical projectile damage 2
30
1
1
200
10% 20% 10% 20%
3
Physical projectile damage 3
60
1
1
1
300
20% 40% 20% 40%
4
Physical projectile damage 4
60
1
1
1
400
20% 60% 20% 60%
5
Physical projectile damage 5
60
1
1
1
1
500
20% 80% 20% 80% 90% 90%
5
Physical projectile damage 6
60
1
1
1
1
1
600
40% 120% 40% 120% 130% 220%
6-∞
Physical projectile damage 7-∞
60
1
1
1
1
1
1

2^(Level-6)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

See also