Physical projectile damage (research): Difference between revisions
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{{Languages}}{{:Infobox:Physical projectile damage (research)}} | {{Languages}}{{:Infobox:Physical projectile damage (research)}} | ||
'''Physical projectile damage (research)''' affects the damage of | '''Physical projectile damage (research)''' affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Technology !! Cost !! | ! colspan = 2 | | ||
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}{{Icon|Defender capsule}}{{Icon|Gun turret}} | |||
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}} | |||
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}} | |||
|- | |||
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative | |||
|- | |- | ||
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || || | | {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || || |
Revision as of 03:18, 12 April 2019
Physical projectile damage |
Cost |
|
✖ 100 | |
Prototype type |
|
Internal name |
physical-projectile-damage-1 |
Required technologies |
|
Allows |
|
Physical projectile damage (research) affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.
Technology | Cost | Per Level | Cumulative | Per Level | Cumulative | Per Level | Cumulative |
---|---|---|---|---|---|---|---|
Physical projectile damage 1 | ✖ 100 | 10% | 10% | 10% | 10% | ||
Physical projectile damage 2 | ✖ 200 | 10% | 20% | 10% | 20% | ||
Physical projectile damage 3 | ✖ 300 | 20% | 40% | 20% | 40% | ||
Physical projectile damage 4 | ✖ 400 | 20% | 60% | 20% | 60% | ||
Physical projectile damage 5 | ✖ 500 | 20% | 80% | 20% | 80% | 90% | 90% |
Physical projectile damage 6 | ✖ 600 | 40% | 120% | 40% | 120% | 130% | 220% |
Physical projectile damage 7-∞ | 2^(Level-6)*1000 (eg. 1000 for level 7, 2000 for level 8) |
✖ 40% per level | 120% + 40%*(Level-6) |
70% per level | 120% + 70%*(Level-6) |
100% per level | 220% + 100%*(Level-6) |