Physical projectile damage (research): Difference between revisions
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{{Languages}}{{:Infobox:Physical projectile damage (research)}} | {{Languages}}{{:Infobox:Physical projectile damage (research)}} | ||
'''Physical projectile damage (research)''' affects the damage of | '''Physical projectile damage (research)''' affects the damage of [[Firearm magazine]]s, [[Piercing rounds magazine]]s, [[Uranium rounds magazine]]s, [[Shotgun shells]], [[Piercing shotgun shells]], [[Gun turret]]s, [[Cannon shell]]s, [[Explosive cannon shell]]s, [[Uranium cannon shell]]s and [[Explosive uranium cannon shell]]s . | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 02:37, 12 April 2019
Physical projectile damage |
Cost |
|
✖ 100 | |
Prototype type |
|
Internal name |
physical-projectile-damage-1 |
Required technologies |
|
Allows |
|
Physical projectile damage (research) affects the damage of Firearm magazines, Piercing rounds magazines, Uranium rounds magazines, Shotgun shells, Piercing shotgun shells, Gun turrets, Cannon shells, Explosive cannon shells, Uranium cannon shells and Explosive uranium cannon shells .
Technology | Cost | Bullet and Shotgun Shell Damage |
Cumulative | Gun Turret Damage | Cumulative | Cannon Shell Damage |
Cumulative |
---|---|---|---|---|---|---|---|
Physical projectile damage 1 | ✖ 100 | 10% | 10% | 10% | 10% | ||
Physical projectile damage 2 | ✖ 200 | 10% | 20% | 10% | 20% | ||
Physical projectile damage 3 | ✖ 300 | 20% | 40% | 20% | 40% | ||
Physical projectile damage 4 | ✖ 400 | 20% | 60% | 20% | 60% | ||
Physical projectile damage 5 | ✖ 500 | 20% | 80% | 20% | 80% | 90% | 90% |
Physical projectile damage 6 | ✖ 600 | 40% | 120% | 40% | 120% | 130% | 220% |
Physical projectile damage 7-∞ | 2^(Level-6)*1000 (eg. 1000 for level 7, 2000 for level 8) |
✖ 40% per level | 120% + 40%*(Level-6) |
70% per level | 120% + 70%*(Level-6) |
100% per level | 220% + 100%*(Level-6) |