Physical projectile damage (research): Difference between revisions
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{{Languages}}{{:Infobox:Physical projectile damage (research)}}{{ | {{Languages}}{{:Infobox:Physical projectile damage (research)}} | ||
'''Physical projectile damage (research)''' affects the damage of [[laser turret]]s and combat robots, namely [[distractor capsule]]s and [[destroyer capsule]]s. | |||
{| class="wikitable" | |||
! Technology !! Cost !! Bullet and <br> Shotgun Shell Damage !! Cumulative !! Gun Turret Damage !! Cumulative !! Cannon Shell <br> Damage !! Cumulative | |||
|- | |||
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || || | |||
|- | |||
| {{Icontech|Physical projectile damage (research)|2}} Physical projectile damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || || | |||
|- | |||
| {{Icontech|Physical projectile damage (research)|3}} Physical projectile damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || || | |||
|- | |||
| {{Icontech|Physical projectile damage (research)|4}} Physical projectile damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || || | |||
|- | |||
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90% | |||
|- | |||
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220% | |||
|- | |||
| {{Icontech|Physical projectile damage (research)|6-∞}} Physical projectile damage 7-∞ || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% per level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre> | |||
|} | |||
== See also == | == See also == | ||
* [[Research]] | * [[Research]] |
Revision as of 02:26, 12 April 2019
Physical projectile damage |
Cost |
|
✖ 100 | |
Prototype type |
|
Internal name |
physical-projectile-damage-1 |
Required technologies |
|
Allows |
|
Physical projectile damage (research) affects the damage of laser turrets and combat robots, namely distractor capsules and destroyer capsules.
Technology | Cost | Bullet and Shotgun Shell Damage |
Cumulative | Gun Turret Damage | Cumulative | Cannon Shell Damage |
Cumulative |
---|---|---|---|---|---|---|---|
Physical projectile damage 1 | ✖ 100 | 10% | 10% | 10% | 10% | ||
Physical projectile damage 2 | ✖ 200 | 10% | 20% | 10% | 20% | ||
Physical projectile damage 3 | ✖ 300 | 20% | 40% | 20% | 40% | ||
Physical projectile damage 4 | ✖ 400 | 20% | 60% | 20% | 60% | ||
Physical projectile damage 5 | ✖ 500 | 20% | 80% | 20% | 80% | 90% | 90% |
Physical projectile damage 6 | ✖ 600 | 40% | 120% | 40% | 120% | 130% | 220% |
Physical projectile damage 7-∞ | 2^(Level-6)*1000 (eg. 1000 for level 7, 2000 for level 8) |
✖ 40% per level | 120% + 40%*(Level-6) |
70% per level | 120% + 70%*(Level-6) |
100% per level | 220% + 100%*(Level-6) |