User talk:JakubSTR: Difference between revisions
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|Podłączenie/odłączenie najbliższego wagonu lub | |Podłączenie/odłączenie najbliższego wagonu lub lokomotywy | ||
|{{Keybinding|G}},{{Keybinding|V}} | |{{Keybinding|G}},{{Keybinding|V}} | ||
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Revision as of 08:23, 4 February 2019
Welcome to the Official Factorio Wiki! Now that you have an account, there are a few key places on this Wiki that will be helpful in your efforts to improve it.
First and foremost, please be sure to read and understand the rules of this Wiki. If you have any questions or concerns with these rules, please don't hesitate to ask an Admin.
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If you're unsure where to begin, please see the editor noticeboard, where information on the current objectives and projects of the Wiki may be found.
Again, welcome, we hope you contribute as much high quality information as you can. :) Bilka (talk) - Admin 10:58, 6 February 2018 (UTC)
Linki
https://wiki.factorio.com/index.php?title=Special:AllPages&namespace=10
Tłumaczenie lokomotywa
JakubSTR |
Recipe |
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+ + + → | |||||||||||||
Total raw |
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+ + + + | |||||||||||||
Map icon |
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Storage size |
3 (fuel only) |
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Health |
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Resistances |
Acid: 3/20% |
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Stack size |
5 |
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5 (1 stack) |
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Dimensions |
2×6 |
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Energy consumption |
600 kW (burner) |
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Mining time |
0.5 |
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Weight |
2000 |
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Prototype type |
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Internal name |
locomotive |
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Required technologies |
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Boosting technologies |
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Produced by |
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Valid fuel |
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Lokomotywa służy do napędzania pociągów na torach. Więcej o pociągach znajdziesz w Railway.
Lokomotywa jest dobrym sposobem na przemieszczanie się gracza do znanych lokalizacji. Jest znacznie szybsza niż car lub tank, ale nie zapewnia takiej swobody ruchu (musi poruszać się po zbudowanych torach). Lokomotywą można sterować ręcznie (nawet będąc w wagonie pociągu), albo zautomatyzować ruch za pomocą train stop. Zautomatyzowane pociągi korzystają z rail signal oraz rail chain signal. Dzięki sygnałom można zarządzać wieloma pociągami na torach.
Lokomotywa jest jednym z burner devices, czyli potrzebuje fuel do pracy. Przy użyciu lepszego paliwa - zwiększa się przyspieszenie oraz prędkość lokomotywy. Solid fuel, rocket fuel and nuclear fuel dodaje odpowiednio +20%, +80% oraz +150% do przyspieszenia, oraz +5%, +15% i +15% do maksymalnej prędkości. Zwiększając liczbę lokomotyw w pociągu też zwiększamy przyspieszenie i maksymalną prędkość całego pociągu.
Samą lokomotywę można wytworzyć "w ręku". Natomiast wymaga użycia engine unit, który można wykonać tylko w Assembling machine.
Lokomotywy mogą mieć różne kolory - ustawiane przez gracza.
Osiągnięcia
Osiągnięcia bezpośrednio związane z lokomotywami:
Getting on track Build a locomotive. |
Getting on track like a pro Build a locomotive within the first 90 minutes of the game. |
Watch your step Get killed by a moving locomotive. |
Sterowanie lokomotywą
Poniżej przedstawiono domyślny układ klawiszy. Mogą być zmienione w opcjach.
Wejście/Wyjście | ENTER |
Przyspieszenie | W |
Hamowanie/bieg wsteczny | S |
Wybór kierunku na rozjeździe | A,D |
Podłączenie/odłączenie najbliższego wagonu lub lokomotywy | G,V |
Connecting/Disconnecting a locomotive
To connect locomotives, cargo wagons or fluid wagons to each other, either place the cars next to each other on the track (there will be an outlined green connection), or connect an already existing disconnected car by driving the locomotive near the car and press G by default. To disconnect the last car in a train, press V by default.
Defense
Locomotives are a priority target of enemies, so places where trains can stop should be defended. Locomotives in transit can usually crash through everything in its way (including biters, tanks, and the player), so defense in transit is less important. However, enemies can attack and destroy rails, potentially stopping the train. Biters won't often cause this, since automated trains will not move if they can't find a path to their destination - a broken rail interrupts their path.
Construction robots are a good way to automatically repair damage at train stations.
Fuel duration (in seconds)
1 item of | Burning time in seconds |
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3.33 | |
6.66 | |
13.33 | |
41.67 | |
375 | |
2016.67 |
Gallery
History
- 0.16.0:
- Locomotive will show train ID in its tooltip. The ID can be used in circuit network conditions.
- 0.15.19:
- Locomotive snaps to a train stop when placing the first locomotive next to the train stop.
- 0.15.7:
- Inserters will no longer take fuel from locomotives and instead will take the burnt result items if the locomotive fuel uses that system.
- 0.15.0:
- Renamed "diesel-locomotive" to "locomotive"
- 0.14.0:
- Added support for equipment grids in locomotives.
- 0.13.0:
- New locomotive graphics.
- Can now be colored.
- Trains are now regular size in horizontal and vertical orientations.
- 0.12.1:
- Trains that are moving automatically cannot be rotated.
- 0.12.0:
- Now show contents in tooltip.
- 0.11.18:
- Increased the crafting cost of the cargo wagon and locomotive.
- Removing and merging the locomotive of a train without any additional locomotives doesn't clear the schedule anymore.
- 0.11.6:
- Copy paste can now be used for train schedules.
- 0.10.2:
- Now recalculates path on rotation.
- 0.10.0:
- Backer names are used for locomotives.
- 0.9.0:
- Recipe change
- 0.5.0:
- Train can find the path backward when it has locomotives in the back
- New locomotive graphics.
- Locomotive + wagon + rails are more expensive.
- 0.4.0:
- Locomotive uses fuel.
- Locomotive and Car are minable
- Easier riding in locomotive and car (accelerate vs. brake vs. reverse)
- 0.2.8:
- Now shows health bar below locomotive.
- 0.2.1:
- Now emits light if active.
- 0.1.0:
- Introduced