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updated to 0.15 using the updated crude oil numbers
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mild cleanup.
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{{:Infobox:Pumpjack}}
{{:Infobox:Pumpjack}}


'''Pumpjacks''' extract [[Crude oil|crude oil]] from oil fields. Each oil field can be covered by only one pumpjack at a fixed spot. The pumpjack will then output an amount of crude oil per cycle equal to 10 multiplied by the field's yield (e.g. 54 crude oil for 538% yield) per second. Without speed modules one pumpjack cycle takes one second to complete.  
'''Pumpjacks''' extract [[Crude oil|crude oil]] from oil fields. Each oil field can be covered by only one pumpjack at a fixed spot. The pumpjack will then output an amount of crude oil per cycle equal to 10 multiplied by the field's yield (e.g. 54 crude oil for 538% yield) per second. Without [[speed module]]s, one pumpjack cycle takes one second to complete.  


Extracting oil lowers the field's yield by 1% per 300 pumpjack cycles to a minimum of 20% of the initial yield or 2 oil per second, whichever is larger.
Extracting oil lowers the field's yield by 1% per 300 pumpjack cycles to a minimum of 20% of the initial yield or 2 oil per second, whichever is larger. They are limited to a maximum output of 100 crude oil per cycle, achieved by an oil field with more than 999% yield. However, such a high yield is fairly rare with standard [[map generator]] settings.


Pumpjacks are limited to a maximum output of 100 crude oil per cycle, achieved by an oil field with more than 999% yield. However, such a high yield is fairly rare.
Pumpjacks output tile location is fixed relative to its orientation and cannot be placed on a non-oilfield tile.
 
Pumpjacks output tile location is fixed relative to its orientation.
 
Pumpjacks cannot be placed on a non-oilfield tile.


== Tips ==
== Tips ==
If oil fields are depleted ( to the minimum of 20% ) speed [[Module]]s are a good option to raise the pumpjacks output. With two [[Speed module 3]]'s the output doubles from 2 to 4 crude oil per second and even more when using additional [[Beacon]]s ( + another 0.5 oil per beacon per second ).  
If oil fields are depleted (to the minimum of 20%) speed [[module]]s are a good option to raise the pumpjacks output. With two speed module 3's the output doubles from 2 to 4 crude oil per second and even more when using additional [[beacon]]s, plus another 0.5 oil per beacon per second.  


The formula to determine the modified output is:
The formula to determine the modified output is:


Output of unmodified oil field * ( Number of modules in pumpjack * bonus from module ) + output of unmodified oil field * ( number of Beacons * ( number of modules * distribution efficiency ) * bonus from module + 1 )
Output of unmodified oil field * (number of modules in pumpjack * bonus from module) + output of unmodified oil field * (number of beacons * (number of modules * distribution efficiency) * bonus from module + 1).


{| class="wikitable"
{| class="wikitable"
!colspan="2" | Example
!colspan="2" | Example
|-
|-
|For 1 pumpjack on a depleted oil field with two lvl 3 speed modules and 6 beacons with each two lvl 3 speed modules:
|For 1 pumpjack on a depleted oil field with two level 3 speed modules and 6 beacons with each two level 3 speed modules:
|2 * ( 2 * 0,5 ) + 2 * ( 6 * ( 2 * 0,5 ) 0,5 + 1 ) = 10 Crude oil per 1 second.  
|2 * (2 * 0,5) + 2 * ( 6 * ( 2 * 0,5 ) 0,5 + 1 ) = 10 Crude oil per 1 second.  
|-
|-
|Assuming that there will be always 2 modules equipped in pumpjack and beacons, formula can be shortened :
|Assuming that there will be always 2 modules equipped in the pumpjack and beacons, the formula can be shortened:
|2 + 2 * ( 6 * 0,5 + 1 ) = 10 Crude oil per 1 second.
|2 + 2 * (6 * 0, 5 + 1) = 10 crude oil per second.
|}
|}



Revision as of 10:30, 5 December 2018

Pumpjack

Recipe

5
+
5
+
10
+
10
+
5
1

Total raw

21.25
+
7.5
+
35
+
5

Map color

Fluid storage volume

1000

Health

200
260 320
380 500

Stack size

20

Rocket capacity

20

Dimensions

3×3

Energy consumption

90 kW (electric)

Mining time

0.5

Mining speed

1

Mining area

1 tiles

Resource drain

100%
83% 66%
50% 16%

Pollution

10/m

Module slots

2 slots

Prototype type

mining-drill

Internal name

pumpjack

Required technologies

Boosting technologies

Produced by

Pumpjacks extract crude oil from oil fields. Each oil field can be covered by only one pumpjack at a fixed spot. The pumpjack will then output an amount of crude oil per cycle equal to 10 multiplied by the field's yield (e.g. 54 crude oil for 538% yield) per second. Without speed modules, one pumpjack cycle takes one second to complete.

Extracting oil lowers the field's yield by 1% per 300 pumpjack cycles to a minimum of 20% of the initial yield or 2 oil per second, whichever is larger. They are limited to a maximum output of 100 crude oil per cycle, achieved by an oil field with more than 999% yield. However, such a high yield is fairly rare with standard map generator settings.

Pumpjacks output tile location is fixed relative to its orientation and cannot be placed on a non-oilfield tile.

Tips

If oil fields are depleted (to the minimum of 20%) speed modules are a good option to raise the pumpjacks output. With two speed module 3's the output doubles from 2 to 4 crude oil per second and even more when using additional beacons, plus another 0.5 oil per beacon per second.

The formula to determine the modified output is:

Output of unmodified oil field * (number of modules in pumpjack * bonus from module) + output of unmodified oil field * (number of beacons * (number of modules * distribution efficiency) * bonus from module + 1).

Example
For 1 pumpjack on a depleted oil field with two level 3 speed modules and 6 beacons with each two level 3 speed modules: 2 * (2 * 0,5) + 2 * ( 6 * ( 2 * 0,5 ) 0,5 + 1 ) = 10 Crude oil per 1 second.
Assuming that there will be always 2 modules equipped in the pumpjack and beacons, the formula can be shortened: 2 + 2 * (6 * 0, 5 + 1) = 10 crude oil per second.

History

  • 0.15.0:
    • Pumpjacks can be turned on and off using the circuit network. They can also output the current oil mining rate.

See also