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{{:Infobox:Roboport}}


The '''roboport''' is the resting place for all [[construction robot]]s and [[logistic robot]]s. It emits an area of 50x50 tiles, in which logistic robots can interact with logistic network entities, such as [[storage chest]]s, or [[requester chest]]s. Additionally, a 110x110 tile area is created for construction robots to repair, construct or remove structures. This can be seen by hovering the mouse on a roboport, or logistics chest which is inside the logistic zone.
* The smaller <span style="color:#E88A0C">orange</span> square represents the reach of the logistics network where both logistics and construction robots can move.
* The larger <span style="color:#00FF00">green</span> square represents the extent of the construction network where only construction robots can move.
Robots placed into the air from the player's inventory inside of a roboport's coverage will seek out the nearest roboport to charge and rest.
Two or more roboports can connect to form a [[Robotic network|robotic network]], if the borders of the orange logistic areas touch. This is shown by a dotted line running between the two ports. An example of this can be seen on the bottom-right. Non-connected roboports will not share robots.
[[File:roboport_connection.jpg|300x300px|thumb|Two roboports connecting to form a logistic network. Notice the yellow dotted line indicating a successful bond.]]
== Storage ==
A roboport contains 7 [[Stack|slots]] reserved for [[robots]], and another 7 for [[repair pack]]s. Robots and repair packs can be inserted into, or out of, the roboport with an [[inserter]]. Repair packs inside a roboport are available for all robots and requester chests inside the logistic zone of that roboport. Construction bots, when provided with repair packs, will automatically repair all damaged structures inside of a roboport's coverage area.
If a roboport is full of robots, robots attempting to rest will find a different roboport, if one is available.
== Power usage ==
Roboports have 4 chargers, which are used to recharge the flying bots. More roboports in a small area will allow for greater charging throughput, if a lot of robots need charging. Robots waiting to be charged will float in place near the roboport and wait their turn.
Robots will not enter a roboport to rest unless they have full charge. Robots with low/no charge can still fly, but will move extremely slowly.
<!-- History section skipped -->
== 関連項目 ==
* [[Robotic network/ja|ロボットネットワーク]]
* [[Logistic network/ja|物流ネットワーク]]
* [[Repair pack/ja|リペアパック]]
* [[Robots/ja|ロボット]]
{{LogisticsNav}}
{{C|Logistic network}}

Revision as of 07:12, 24 November 2018

Fried biter/workspace2

Roboport entity.png

Recipe

Time.png
5
+
Advanced circuit.png
45
+
Iron gear wheel.png
45
+
Steel plate.png
45

Total raw

Time.png
455
+
Copper plate.png
225
+
Iron plate.png
180
+
Plastic bar.png
90
+
Steel plate.png
45

Map color

Health

Quality normal.png 500
Quality uncommon.png 650 Quality rare.png 800
Quality epic.png 950 Quality legendary.png 1250

Resistances

Fire: 0/60%
Impact: 0/30%

Stack size

10

Rocket capacity

10 (1 stack)

Dimensions

4×4

Energy consumption

Quality normal.png 2.1 MW
Quality uncommon.png 2.7 MW Quality rare.png 3.3 MW
Quality epic.png 3.9 MW Quality legendary.png 5.1 MW
(electric)

Drain

50 kW (electric)

Robot recharge rate

Quality normal.png 4×500 kW
Quality uncommon.png 4×650 kW Quality rare.png 4×800 kW
Quality epic.png 4×950 kW Quality legendary.png 4×1.25 MW
(electric)

Mining time

0.1

Supply area

50×50 tiles

Construction area

110×110 tiles

Prototype type

roboport

Internal name

roboport

Required technologies

Construction robotics (research).png
Logistic robotics (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png


The roboport is the resting place for all construction robots and logistic robots. It emits an area of 50x50 tiles, in which logistic robots can interact with logistic network entities, such as storage chests, or requester chests. Additionally, a 110x110 tile area is created for construction robots to repair, construct or remove structures. This can be seen by hovering the mouse on a roboport, or logistics chest which is inside the logistic zone.

  • The smaller orange square represents the reach of the logistics network where both logistics and construction robots can move.
  • The larger green square represents the extent of the construction network where only construction robots can move.

Robots placed into the air from the player's inventory inside of a roboport's coverage will seek out the nearest roboport to charge and rest.

Two or more roboports can connect to form a robotic network, if the borders of the orange logistic areas touch. This is shown by a dotted line running between the two ports. An example of this can be seen on the bottom-right. Non-connected roboports will not share robots.

Two roboports connecting to form a logistic network. Notice the yellow dotted line indicating a successful bond.

Storage

A roboport contains 7 slots reserved for robots, and another 7 for repair packs. Robots and repair packs can be inserted into, or out of, the roboport with an inserter. Repair packs inside a roboport are available for all robots and requester chests inside the logistic zone of that roboport. Construction bots, when provided with repair packs, will automatically repair all damaged structures inside of a roboport's coverage area.

If a roboport is full of robots, robots attempting to rest will find a different roboport, if one is available.

Power usage

Roboports have 4 chargers, which are used to recharge the flying bots. More roboports in a small area will allow for greater charging throughput, if a lot of robots need charging. Robots waiting to be charged will float in place near the roboport and wait their turn.

Robots will not enter a roboport to rest unless they have full charge. Robots with low/no charge can still fly, but will move extremely slowly.


関連項目