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Heavy armor: Difference between revisions

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{{:Infobox:Heavy armor}}
{{:Infobox:Heavy armor}}


Early to mid game armor, still easy to obtain and affords adequate protection with no worms present.
Available early after the development of [[Steel]], Heavy armor may seem expensive for the novice factory builder but it is well worth the cost. The protection it provides is a class above [[Light armor]], nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. In addition it provides excellent protection against accidental self damage from [[Grenade]]s.
 
Tragically the weakest point of Heavy armor is that the Engineer will break far more easily than the armor. Health damage can be healed with a steady supply of [[Fish]], but increasing personal durability requires the use of [[Energy shield]]s and thus the development of [[Modular armor]].
 
Heavy armor's item stacking is similar to that of [[Repair pack]]s. Multiple armors can be repaired by merging them together, and splitting a stack will leave all the fractional durability damage on a single armor.





Revision as of 12:55, 23 April 2018

Heavy armor.png
Heavy armor

Player armor type1.png

Recipe

Time.png
8
+
Copper plate.png
100
+
Steel plate.png
50
Heavy armor.png
1

Total raw

Time.png
8
+
Copper plate.png
100
+
Steel plate.png
50

Resistances

Acid: 0/40%
Explosion: 20/30%
Fire: 0/30%
Physical: 6/30%

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

heavy-armor

Required technologies

Heavy armor (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Available early after the development of Steel, Heavy armor may seem expensive for the novice factory builder but it is well worth the cost. The protection it provides is a class above Light armor, nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. In addition it provides excellent protection against accidental self damage from Grenades.

Tragically the weakest point of Heavy armor is that the Engineer will break far more easily than the armor. Health damage can be healed with a steady supply of Fish, but increasing personal durability requires the use of Energy shields and thus the development of Modular armor.

Heavy armor's item stacking is similar to that of Repair packs. Multiple armors can be repaired by merging them together, and splitting a stack will leave all the fractional durability damage on a single armor.


History

  • 0.15.0:
    • Acid resistance reduced
    • Explosive resistance raised
  • 0.13.0:
    • Armor resistances are applied before shields
  • 0.11.0:
    • New player animation. Three levels depending on the armor.
  • 0.7.1:
    • Increased resistances

See also