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Archive:Bullet damage (research): Difference between revisions

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| {{Icontech|Bullet damage (research)|6}} Bullet damage 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 40% || 120%
| {{Icontech|Bullet damage (research)|6}} Bullet damage 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 40% || 120%
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| {{icontech|bullet-damage|7-&infin;|Bullet damage}} Bullet damage&nbsp;7-&infin; || {{icon|Time icon|60|time}} {{Icon|Science pack 1|1|Science pack 1}} {{Icon|Science pack 2|1|Science pack 2}} {{Icon|Science pack 3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}}  {{icon|Space_science_pack|1|Space science pack}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre>
| {{icontech|bullet-damage|7-&infin;}} Bullet damage&nbsp;7-&infin; || {{icon|Time icon|60|time}} {{Icon|Science pack 1|1|Science pack 1}} {{Icon|Science pack 2|1|Science pack 2}} {{Icon|Science pack 3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}}  {{icon|Space_science_pack|1|Space science pack}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre>
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Revision as of 13:02, 5 September 2017

Bullet damage (research).png
Bullet damage

Cost

Time.png
30
Automation science pack.png
1
50

Prototype type

technology

Internal name

bullet-damage-1

Required technologies

Military (research).png

Allows

Bullet damage (research).png
2-7

The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.


Technology Cost Effects Cumulative
effect
Bullet damage (research).png
1
Bullet damage 1
Time.png
30
Science pack 1.png
1
X 50
10% 10%
Bullet damage (research).png
2
Bullet damage 2
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
X 100
10% 20%
Bullet damage (research).png
3
Bullet damage 3
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Military science pack.png
1
X 100
20% 40%
Bullet damage (research).png
4
Bullet damage 4
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Military science pack.png
1
X 200
20% 60%
Bullet damage (research).png
5
Bullet damage 5
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
X 200
20% 80%
Bullet damage (research).png
6
Bullet damage 6
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
High tech science pack.png
1
X 300
40% 120%
Bullet damage 7-∞
Time icon.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
High tech science pack.png
1
Space science pack.png
1
X
2^(Level-7)*1000
(eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)

See also