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Productivity module: Difference between revisions

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{{:Productivity module/infobox}}
{{:Productivity module/infobox}}


Productivity modules add a second purple "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.


'''Productivity modules can only be used to make [[Items#Intermediate products|intermediate products]]. These are products that cannot directly be placed, but are used in other recipes. Examples include circuits, science packs and engine units.'''
Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed.
 
 
Advantages & Disadvantages:
 
* <span style="color:#00BB00"> Creates an additional free item occasionally. </span>
* <span style="color:#FF0000"> Increases energy use per cycle. </span>
* <span style="color:#FF0000"> Increases pollution generated. </span>
* <span style="color:#FF0000"> Slows the machine. </span>


== See also ==
== See also ==


* [[Speed module]]
* [[Module|Modules]]
* [[Productivity module 2]]
** [[Productivity module 2]]
* [[Productivity module 3]]
** [[Productivity module 3]]
* [[Efficiency module]]


{{ProductionNav}}
{{ProductionNav}}

Revision as of 19:22, 13 April 2017

Productivity module/infobox

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.

See also