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Lokomotywy mogą mieć różne kolory - ustawiane przez gracza.
Lokomotywy mogą mieć różne kolory - ustawiane przez gracza.


== Achievements ==
== Osiągnięcia ==
Locomotives are directly connected to the following achievements:
Osiągnięcia bezpośrednio związane z lokomotywami:
{{Achievement|getting-on-track}}
{{Achievement|getting-on-track}}
{{Achievement|getting-on-track-like-a-pro}}
{{Achievement|getting-on-track-like-a-pro}}

Revision as of 08:18, 4 February 2019

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Linki

https://wiki.factorio.com/index.php?title=Special:AllPages&namespace=10


Tłumaczenie lokomotywa

Locomotive entity.png

Recipe

Time.png
4
+
Electronic circuit.png
10
+
Engine unit.png
20
+
Steel plate.png
30

Total raw

Time.png
16.5
+
Copper plate.png
15
+
Engine unit.png
20
+
Iron plate.png
10
+
Steel plate.png
30

Recipe

Time.png
4
+
Electronic circuit.png
10
+
Engine unit.png
20
+
Steel plate.png
30

Total raw

Time.png
29
+
Copper plate.png
40
+
Engine unit.png
20
+
Iron plate.png
20
+
Steel plate.png
30

Map icon

Locomotive map icon.png

Storage size

3 (fuel only)

Health

1000

Resistances

Acid: 3/20%
Explosion: 15/30%
Fire: 15/50%
Impact: 50/60%
Physical: 15/30%

Stack size

5

Dimensions

2×6

Energy consumption

600 kW (burner)

Mining time

0.5

Weight

2000

Prototype type

locomotive

Internal name

locomotive

Required technologies

Railway (research).png

Boosting technologies

Braking force (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Valid fuel

Wood.png
Coal.png
Solid fuel.png
Rocket fuel.png
Nuclear fuel.png

Lokomotywa służy do napędzania pociągów na torach. Więcej o pociągach znajdziesz w Railway.

Lokomotywa jest dobrym sposobem na przemieszczanie się gracza do znanych lokalizacji. Jest znacznie szybsza niż car lub tank, ale nie zapewnia takiej swobody ruchu (musi poruszać się po zbudowanych torach). Lokomotywą można sterować ręcznie (nawet będąc w wagonie pociągu), albo zautomatyzować ruch za pomocą train stop. Zautomatyzowane pociągi korzystają z rail signal oraz rail chain signal. Dzięki sygnałom można zarządzać wieloma pociągami na torach.

Lokomotywa jest jednym z burner devices, czyli potrzebuje fuel do pracy. Przy użyciu lepszego paliwa - zwiększa się przyspieszenie oraz prędkość lokomotywy. Solid fuel, rocket fuel and nuclear fuel dodaje odpowiednio +20%, +80% oraz +150% do przyspieszenia, oraz +5%, +15% i +15% do maksymalnej prędkości. Zwiększając liczbę lokomotyw w pociągu też zwiększamy przyspieszenie i maksymalną prędkość całego pociągu.

Samą lokomotywę można wytworzyć "w ręku". Natomiast wymaga użycia engine unit, który można wykonać tylko w Assembling machine.

Lokomotywy mogą mieć różne kolory - ustawiane przez gracza.

Osiągnięcia

Osiągnięcia bezpośrednio związane z lokomotywami:

Getting-on-track-achievement.png Getting on track

Build a locomotive.

Getting-on-track-like-a-pro-achievement.png Getting on track like a pro

Build a locomotive within the first 90 minutes of the game.

Watch-your-step-achievement.png Watch your step

Get killed by a moving locomotive.

Driving controls

These are the default bindings. They can be changed in the Options menu.

Enter/Exit ENTER
Accelerate W
Decelerate/Reverse S
Pick which fork to take at junction A,D
Connect/Disconnect rolling stock G,V

Connecting/Disconnecting a locomotive

To connect locomotives, cargo wagons or fluid wagons to each other, either place the cars next to each other on the track (there will be an outlined green connection), or connect an already existing disconnected car by driving the locomotive near the car and press G by default. To disconnect the last car in a train, press V by default.

Defense

Locomotives are a priority target of enemies, so places where trains can stop should be defended. Locomotives in transit can usually crash through everything in its way (including biters, tanks, and the player), so defense in transit is less important. However, enemies can attack and destroy rails, potentially stopping the train. Biters won't often cause this, since automated trains will not move if they can't find a path to their destination - a broken rail interrupts their path.

Construction robots are a good way to automatically repair damage at train stations.

Fuel duration (in seconds)

1 item of Burning time in seconds
Wood.png
3.33
Raw wood.png

Wooden chest.png

Small electric pole.png
6.66
Coal.png
13.33
Solid fuel.png
41.67
Rocket fuel.png
375
Nuclear fuel.png
2016.67

Gallery

History

  • 0.16.0:
    • Locomotive will show train ID in its tooltip. The ID can be used in circuit network conditions.
  • 0.15.19:
    • Locomotive snaps to a train stop when placing the first locomotive next to the train stop.
  • 0.15.7:
    • Inserters will no longer take fuel from locomotives and instead will take the burnt result items if the locomotive fuel uses that system.
  • 0.15.0:
    • Renamed "diesel-locomotive" to "locomotive"
  • 0.14.0:
    • Added support for equipment grids in locomotives.
  • 0.13.0:
    • New locomotive graphics.
    • Can now be colored.
    • Trains are now regular size in horizontal and vertical orientations.
  • 0.12.1:
    • Trains that are moving automatically cannot be rotated.
  • 0.12.0:
    • Now show contents in tooltip.
  • 0.11.18:
    • Increased the crafting cost of the cargo wagon and locomotive.
    • Removing and merging the locomotive of a train without any additional locomotives doesn't clear the schedule anymore.
  • 0.11.6:
    • Copy paste can now be used for train schedules.
  • 0.10.2:
    • Now recalculates path on rotation.
  • 0.10.0:
    • Backer names are used for locomotives.
  • 0.5.0:
    • Train can find the path backward when it has locomotives in the back
    • New locomotive graphics.
    • Locomotive + wagon + rails are more expensive.
  • 0.4.0:
    • Locomotive uses fuel.
    • Locomotive and Car are minable
    • Easier riding in locomotive and car (accelerate vs. brake vs. reverse)
  • 0.2.8:
    • Now shows health bar below locomotive.
  • 0.2.1:
    • Now emits light if active.

See also