Types/RenderLayer: Difference between revisions

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m (Types/RenderLayer can be represented as a value in range 0-255 as well)
(Updated styling of prototype doc migration note)
 
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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/RenderLayer.html https://lua-api.factorio.com/latest/types/RenderLayer.html]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.
The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.


The value is specified as [[Types/uint8]] or [[Types/string]].
The value is specified as [[Types/string]]


The order of acceptable string values are listed from lowest to highest:
The order of acceptable values from lowest to highest:
* water-tile
* water-tile
* ground-tile
* ground-tile
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* transport-belt
* transport-belt
* transport-belt-endings
* transport-belt-endings
* floor-mechanics-under-corpse
* corpse
* corpse
* floor-mechanics
* floor-mechanics
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* light-effect
* light-effect
* selection-box
* selection-box
* higher-selection-box
* collision-selection-box
* collision-selection-box
* arrow
* arrow
* cursor
* cursor
{{Prototype property type usage|{{FULLPAGENAME}}}}

Latest revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/RenderLayer.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.

The value is specified as Types/string

The order of acceptable values from lowest to highest:

  • water-tile
  • ground-tile
  • tile-transition
  • decals
  • lower-radius-visualization
  • radius-visualization
  • transport-belt-integration
  • resource
  • building-smoke
  • decorative
  • ground-patch
  • ground-patch-higher
  • ground-patch-higher2
  • remnants
  • floor
  • transport-belt
  • transport-belt-endings
  • floor-mechanics-under-corpse
  • corpse
  • floor-mechanics
  • item
  • lower-object
  • transport-belt-circuit-connector
  • lower-object-above-shadow
  • object
  • higher-object-under
  • higher-object-above
  • item-in-inserter-hand
  • wires
  • wires-above
  • entity-info-icon
  • entity-info-icon-above
  • explosion
  • projectile
  • smoke
  • air-object
  • air-entity-info-icon
  • light-effect
  • selection-box
  • higher-selection-box
  • collision-selection-box
  • arrow
  • cursor

Prototype properties that use this type