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  • ...h''' is used to unlock [[technologies]], offering new recipes and bonuses. Research is performed by [[lab|labs]] consuming different types of [[science pack|sc ...e has its own technology tree and research status, so different forces can research independently in [[Multiplayer#PvP|PvP]] games.
    6 KB (935 words) - 19:21, 13 November 2023
  • * [[Inserter capacity bonus (research)/zh|机械臂搬运量加成]], * [[Worker robot cargo size (research)/zh|物流机器人储存空间]]
    6 KB (215 words) - 17:51, 25 August 2018
  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • A [[logistic network]] is a series of different logistics chests and [[logistic robot]]s all covered by one or more connected [[roboport]]s. ...power-hungry alternative to moving items manually, or by [[Belt transport system|belts]] or [[railway]]. However, robots offer much higher mobility, since t
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ** Logistic trash slots ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.)
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...called ''Freeplay''. Any scenarios, such as the [[tutorial]] or [[scenario system|custom scenarios]] disable achievements. Furthermore, using script or cheat ...example, it requires only first 6 levels of [[physical projectile damage (research)|physical projectile damage]]). The achievement's condition is checked when
    7 KB (875 words) - 15:58, 5 May 2024
  • ...place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], makes up the systems of item transportation in Factorio. ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...is a large part of Factorio. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or t ...il refinery}} || {{icontech|Oil processing (research)|}} [[Oil processing (research)|Oil processing]] || basic-oil-processing
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...sport system]] (conveyor belts), [[railway]] (trains) and [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the charact == Comparison of belts, trains and logistic robots ==
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...Clicking the trash can icon next to a fluid will flush that fluid from the system.]]
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ** It is possible to run console commands in these games. * Tool tip in technology preview shows total raw in the same system as in player crafting gui(Using just recipes that player can use for the ca
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...ivre''. Qualquer cenário, como o [[tutorial/pt-br|tutorial]] ou [[scenario system/pt-br|cenários customizados]] desabilitam as conquistas. Além disso, usar | {{Achievement|it-stinks-and-they-dont-like-it}}
    6 KB (764 words) - 11:53, 29 June 2020
  • :''For the research see [[Railway (research)]]'' ...it is faster and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...гра). Будь-які сценарії, такі як [[tutorial/uk|підручник]] або [[scenario system/uk|спеціальні сценарії]], вимикають досягн ...бні (наприклад, потрібні лише перші 6 рівнів [[physical projectile damage (research)/uk|вогнепальне ушкодження]]). Стан досягне
    10 KB (206 words) - 07:10, 18 June 2023
  • * Fixed that logistic robots brought wrong item to requester chest occasionally. * Increased stack sizes of walls (32->64) and logistic robots (16->32).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * New Particle system. ** Change the way it works
    7 KB (896 words) - 18:58, 24 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...25px]] ) in the [[shortcut bar]]. (Available once [[Construction robotics (research)|construction robotics]] is researched in at least one game.)
    18 KB (2,686 words) - 09:28, 5 April 2021
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,177 words) - 17:10, 10 May 2024
  • ...gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in | [[Logistics (research)/nl|Logistiek (onderzoek)]]<sup>2</sup>
    10 KB (1,529 words) - 12:56, 13 March 2018
  • ...zedmiotów. System taśmociągów wraz z [[Railway/pl|transport kolejowy]] i [[Logistic network/pl|sieć logistyczna]] tworzy systemy transportu przedmiotów w Fac | {{L|Logistics (research)}}<sup>2</sup>
    14 KB (2,273 words) - 17:30, 13 March 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...acité]] peuvent être utilisés dans les balises, et le module de [[Modules_(research)/fr#Module_de_productivit.C3.A9|productivité]] ne peut pas. ...erefore, when building an entire production line with a high beacon boost, it is significantly more economical to build a row of production buildings sur
    12 KB (1,841 words) - 15:06, 3 October 2019
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it. ...s. Any version of the game can be run in headless mode, though for servers it may be preferable to use the Headless version of the game, which does not i
    25 KB (3,986 words) - 20:34, 1 May 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed logistic description counts with the same counts getting displayed in random order ( ...t item icon variant for dark background was not used when showing cargo of logistic robots. ([https://forums.factorio.com/23286 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed logistic chest shadows were shorter than other chests. ([https://forums.factorio.com * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...ents() did not behave correctly when the fluid box was not part of a fluid system.
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023