Search results

Jump to navigation Jump to search
Results 1 – 36 of 36
Advanced search

Search in namespaces:

  • {{:Infobox:Laser turret}} ...s ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets. Each shot costs 800kJ of energy; as the shooting speed increases through u
    2 KB (212 words) - 20:51, 23 April 2022
  • {{:Infobox:Laser shooting speed (research)}} These technologies cause [[laser turret]]s, [[personal laser defense]]s and [[Distractor capsule|distractors]] to shoot more often, assu
    3 KB (344 words) - 17:18, 11 March 2021
  • ...n, which must be provided via a pipe connected to the turret. Flamethrower turrets gain a damage bonus depending on the type of oil supplied to them. This bon Unlike the laser and gun turrets, flamethrower turrets do not have a instantaneously hitting projectile, instead firing a stream o
    3 KB (484 words) - 11:57, 3 September 2022
  • * {{imagelink|Laser turret}} Although not a turret in the standard sense, [[Enemies#Worms|worms]] act as turrets in their method of attacking.
    299 bytes (37 words) - 03:42, 29 April 2020
  • ...or ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere a *All turrets now have a 2×2 footprint
    2 KB (217 words) - 23:42, 30 April 2020
  • ..._turret|Turrets]], [[Combat_robot_capsules|combat robots]], and [[personal laser defense]]. | [[Laser turret]]
    6 KB (748 words) - 16:59, 22 February 2024
  • ...imits on how many may be built or where and, being ammunition-based, these turrets do not require electric power to operate. In automatic mode, they function much the same as other turrets, automatically scanning for valid targets within range and firing on them.
    4 KB (611 words) - 01:44, 1 March 2021
  • As input used for the most important machines, currently used for laser turrets.
    1 KB (200 words) - 10:42, 21 September 2023
  • ...ator]]s. Batteries are also used for defense, as they are needed to make [[laser turret]]s, which is the only [[turret]] that uses electricity instead of am
    1 KB (174 words) - 04:19, 3 November 2022
  • ...rets|Laser turrets]], [[Distractor capsule|distractor robots]], [[personal laser defense]]
    5 KB (740 words) - 19:01, 24 September 2023
  • ...ut deployed as a static structure like [[Gun turret|other]] [[Laser turret|turrets]]. Artillery wagons, like Artillery turrets, have a massive range, outranging non-Artillery fixed fortifications by a f
    7 KB (1,085 words) - 21:28, 9 April 2024
  • *8 gun turrets, 50 walls, 20 repair packs, and 20 lamps ...imeter will probably need to be reloaded / upgraded / augmented before the turrets fully expend their starting 50 [[Firearm magazine|basic clips]] each, or de
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...h player is driving them. These colors also transfer to [[gun turret]]s, [[laser turret]]s or [[gate]]s, depending on who they were placed by. ...g|Different possible colors of players, cars, tanks, gun turrets and laser turrets. <small>(Pre 0.17)</small>
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...e bullet itself, which itself proceeds to do work in the form of damage. [[Laser turret]]s convert electricity into damage rather more directly. [[Flamethro ...ansport belts and offshore pumps move stuff without needing to be powered, turrets rotate and shoot without power, and players move around and build things wi
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...changes a lot over a daily cycle (for example due to [[solar panel]]s or [[laser turret]]s), storage tanks can be filled with steam during low power usage a
    3 KB (493 words) - 14:49, 5 February 2024
  • ...late game destroyer robots that follow the player and shoot powerful blue laser. * Decreased resting energy consumption of laser turret to 1/3.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ;Ammo : Ammunition, used for guns/rocket launchers/turrets, etc. ...tionary defense weapon. There are four types of turrets in Factorio, the [[laser turret]], [[gun turret]], [[flamethrower turret]] and [[artillery turret]].
    18 KB (2,917 words) - 19:00, 24 September 2023
  • || Only ''placing'' laser turrets breaks the requirement of this achievement, simply crafting them does not d
    7 KB (875 words) - 15:58, 5 May 2024
  • ;Ammo : Ammunition, used for guns/rocket launchers/turrets, etc. ...d remove items from the same slots, including fuel in boilers, ammo in gun turrets, science packs in labs, modules in beacons, robots in roboports, and any it
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...machine|assemblers]], all [[chests]], all [[inserters]], [[gun turret]], [[laser turret]], all [[Electric_system#Distribution|power poles]] including [[subs
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...o para a [[gun turret/pt-br|torre de arma]], [[laser turret/pt-br|torre de laser]] ou [[gate/pt-br|portões]], dependendo por quem eles foram colocados. Esse recurso geralmente vem na forma de [[Turrets/pt-br|torres]] para defesa de base, mas para o jogador existem duas categor
    11 KB (1,759 words) - 17:28, 26 November 2020
  • ...érées sur les [[Gun turret/fr|tourelle]]s, les [[Laser turret/fr|tourelles laser]] ou les [[Gate/fr|portail]]s, en fonction de la personne qui les a placée This capability mostly comes in the form of [[Turrets]] for base defense, but for the player there are two broad categories, more
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...on map, the important ones are on top (destroyed object > damaged object > turrets firing > materials) and they don't flicker. * Laser turrets can be researched in New hope campaign level4.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * In this example we have generated a signal of 50 Laser turrets and 200 Piercing round magazine. * For example you could keep an outpost stocked with 50 laser turrets and 200 piercing magazine rounds but not have to worry about it being over
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...per second, so accumulators don't recharge/give energy instantly and laser turrets take energy, more continuously.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • * The worm turrets are not taken into consideration when deciding enemy expansions. * Fixed that player turrets could be walked through after reconstructed. ([http://www.factorioforums.co
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...g items, [[wall]]s stop connecting to each other, and so on. Laser and gun turrets will continue functioning even when marked for deconstruction.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...ions to enable/disable and read their applicable ammunition. Gun and Laser turrets also have the ability to set a list of priority targets via signals.
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Fixed misaligned turrets in the 4. New hope mission. ([https://forums.factorio.com/20998 more]) * Fixed the laser/discharge defense names in the set filter dialog. ([https://forums.factorio
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...atically for some items. You will now see more detailed info for capsules, turrets, ammo([https://forums.factorio.com/6791 more]) * Fixed that the personal laser defense didn't aggro biters the same way as shooting in peaceful mode.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Improved various sounds, mainly inserters, assembling machines and laser beam. * Added equipment icon to Personal laser defense technology icon. ([https://forums.factorio.com/87625 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed possible crash in introduction scenario if player builds turrets too far to either side. ([https://forums.factorio.com/74133 more], [https:/ * Fixed missing laser-beam entity from demo. ([https://forums.factorio.com/74049 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed crash related to killed flamethrower turrets in ghost mode. ([https://forums.factorio.com/27757 more]) * Fixed enemy turrets would show player's damage bonuses in tooltip.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed flamethrower turrets not reporting the correct damage bonuses * Fixed that piercing damage didn't work correctly with turrets. ([https://forums.factorio.com/98134 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed entities with force color (turrets, gates, ...) would be drawn black in blueprint preview. * Fixed personal laser defense equipment shooting at player in vehicle would hit the player instea
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed energy consumption of laser turret in recipe tooltip. ([https://forums.factorio.com/22310 more]) * Fixed that turrets that died and where rebuilt couldn't be mined. ([https://forums.factorio.co
    122 KB (17,425 words) - 14:47, 24 September 2023