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  • * {{L|Crafting}} * {{L|Logistic network}}
    3 KB (476 words) - 10:22, 20 February 2024
  • * Les convoyeurs peuvent maintenant être connectés au [[Circuit network/fr|réseau logique]].}} * [[Crafting/fr|Artisanat]]
    3 KB (460 words) - 21:15, 15 September 2021
  • ...ey consume even when not working as long as they're connected to the power network. For example: ...layer avatar moving their body and equipment around, mining, building, and crafting, performs work. Unlike in real life, this doesn't require any energy (i.e.
    7 KB (1,201 words) - 19:00, 24 September 2023
  • * Fixed the bug of using all recipes (regardless of category in the automatic crafting of intermediate products). ...tip in technology preview shows total raw in the same system as in player crafting gui(Using just recipes that player can use for the calculations, so not sme
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * {{TransLink|Crafting}} * {{TransLink|Logistic network}}
    3 KB (463 words) - 19:20, 5 October 2021
  • ...robot]]s will now start to pick up the needed items from the construction network/the player inventory (if using a personal roboport) and place them at the g The required items need to be in the network in an [[active provider chest]], a [[passive provider chest]], a [[buffer c
    9 KB (1,370 words) - 05:28, 10 February 2023
  • * [[Crafting/fr|Fabrication]] * [[Logistic network/fr|Réseau logistique]]
    3 KB (516 words) - 22:15, 19 July 2021
  • * The foundry, a new building for crafting with molten materials, can be researched here. It is used to process lava a ...also take energy from lightning and turn it into electricity for the power network. A bank of accumulators is needed to store it through the daytime.
    22 KB (3,487 words) - 03:49, 1 June 2024
  • * [[Transport network]] * [[Crafting]]
    7 KB (1,040 words) - 13:02, 30 March 2019
  • Crafting science packs by hand is not feasible, mainly because of the amount of reso ...ort belt]]s, as shown to the right, or using [[robots]] and the [[logistic network]].
    6 KB (935 words) - 19:21, 13 November 2023
  • ==== Inventory and crafting ==== ...e, you can click it multiple times to craft as many as you want. View the crafting progress in the lower-left hand corner of the screen.
    23 KB (4,044 words) - 20:46, 13 November 2023
  • * Fixed load-ability of save with inserter in logistic network, that has cleared the logistic condition due to mod removal. * Added a way to specify recipe hidden, so it doesn't appear in the crafting window.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ect to reach multiple machines, allowing the player to save materials from crafting modules. ...row array (75 structures) is the largest that can be covered by a logistic network generated from roboports located outside its footprint. For larger arrays,
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ** рецептами при [[Crafting/ru#Автоматическое производство|автоматиз
    9 KB (134 words) - 17:59, 5 March 2021
  • * Fixed bug when settings to not use item groups in character crafting GUI were not working. * Less expensive and faster crafting of the piercing bullet magazine (5 copper instead of 10)
    18 KB (2,681 words) - 14:48, 24 September 2023
  • === [[Crafting/ru|Рецепты]] === | Открыть окно [[logistic network/ru|логистических сетей]]
    23 KB (614 words) - 14:12, 21 November 2022
  • ...will be removed by the robots and the resulting items stored in [[logistic network]] chests or, when a [[personal roboport]] is used, the player's inventory. ...nd remove all entities and tiles and place the resulting items in logistic network chests, or the player's inventory when the bots flew from a personal robopo
    18 KB (2,686 words) - 09:28, 5 April 2021
  • * Locomotive will show train ID in its tooltip. The ID can be used in circuit network conditions.}} * Increased the crafting cost of the cargo wagon and locomotive.
    8 KB (1,153 words) - 19:54, 7 February 2024
  • * Show the logistic network areas when the deconstruction tool is in hand ([http://www.factorioforums.c ...ted by the mod (so it is not present anymore), the crash occurred when the crafting menu was opened.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * logistic-network-embargo * circuit-network
    84 KB (4,770 words) - 23:58, 18 May 2024

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