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  • {{:Infobox:Laser shooting speed (research)}} These technologies cause [[laser turret]]s, [[personal laser defense]]s and [[Distractor capsule|distractors]] to shoot more often, assu
    3 KB (344 words) - 17:18, 11 March 2021
  • ...equipment, see [[Personal battery]] and [[Personal battery MK2]]. For the technology, see [[battery (research)]].'' ...ator]]s. Batteries are also used for defense, as they are needed to make [[laser turret]]s, which is the only [[turret]] that uses electricity instead of am
    1 KB (174 words) - 04:19, 3 November 2022
  • '''Energy weapons damage (research)''' affects the damage of laser weapons and combat robots. ! colspan = 2 | {{Icon|Laser turret}}{{Icon|Personal laser defense}}{{Icon|Distractor capsule}}
    3 KB (312 words) - 10:20, 8 November 2021
  • ...nemies]] and the ground on fire and doing damage over time. Unlike gun and laser turrets, they have a limited firing arc, and should therefore be placed at Unlike the laser and gun turrets, flamethrower turrets do not have a instantaneously hitting
    3 KB (484 words) - 11:57, 3 September 2022
  • All modules have their own [[technologies|technology]] that must be [[research|researched]] before they can be crafted. * {{imagelink|Personal laser defense}}
    1 KB (185 words) - 14:26, 27 October 2021
  • [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...gy requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • [[File:Technology tree.png|thumb|right|280px|技術ツリー − クリックして拡大]] ...rch)/ja|エネルギーダメージ]] || レーザーダメージ +70% {{icon|Laser turret}} {{icon|Personal laser defense}} {{icon|Distractor capsule}}<br> 電気ダメージ +70% {{icon|D
    13 KB (778 words) - 05:27, 12 May 2024
  • * New laser turret and gun turret graphics * Fixed crash when restarting the game with technology GUI opened.
    5 KB (692 words) - 14:47, 24 September 2023
  • * Fixed some missing prerequisites in the technology tree. * Toolbelt technology adds second quickbar.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • {{Languages}}[[File:Technology tree.png|thumb|right|700px|Árvore de Tecnologias − clique para aumentar] ...70% Dano de Torre de Laser <br> +30% Dano de Robô de Combate (Feixe de Luz/Laser)
    11 KB (1,613 words) - 08:43, 12 May 2020
  • [[File:Technology tree.png|thumb|right|280px|Der Technologiebaum - Zum Vergrößern anklicken ! Technology !! Science Packs !! F+1 !! P[F+1] !! P[N] !! Bonus
    11 KB (1,425 words) - 20:45, 1 October 2021
  • ...ical projectile damage]]). The achievement's condition is checked when any technology (finite or infinite) is researched. || Only ''placing'' laser turrets breaks the requirement of this achievement, simply crafting them do
    7 KB (875 words) - 15:58, 5 May 2024
  • [[File:Technology tree.png|thumb|right|280px|L'albero delle tecnologie − Clicca per ingrand ...,000 || 1,000 × 2^(N - F - 1) || +70% Danno Torretta Laser <br> +30% Danno Laser dei Robot da Combattimento
    11 KB (1,493 words) - 17:17, 11 March 2023
  • * personal-laser-defense-equipment * laser
    84 KB (4,767 words) - 20:37, 13 November 2023
  • [[File:Technology tree.png|thumb|right|280px|Дерево технологій − Натис
    17 KB (798 words) - 12:13, 14 July 2023
  • * Moved lubricant recipe from engine technology to oil processing as lubricant is not needed for basic engine anymore. * Enabled engine technology in the campaign level 2.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...érées sur les [[Gun turret/fr|tourelle]]s, les [[Laser turret/fr|tourelles laser]] ou les [[Gate/fr|portail]]s, en fonction de la personne qui les a placée ...mind that damage is calculated as a combination of weapon, ammunition and technology together. Target cursor is capable of shooting anything with health, so be
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Updated recipe tooltip for assembling machine output and technology window. ...flow per second, so accumulators don't recharge/give energy instantly and laser turrets take energy, more continuously.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...ality], [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology] ...th options to enable/disable and read their applicable ammunition. Gun and Laser turrets also have the ability to set a list of priority targets via signals
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Fixed that some of the technology icons were scaled down in the technology selection. * Setting technology as finished using the script also fires the ontechnologyresearched event.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in m * Improved various sounds, mainly inserters, assembling machines and laser beam.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.com/31049 more]) * Fixed that technology name and description locales didn't work correctly for tiered technologies.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that laser turrets were not working when built near chunk boundaries ([http://www.fact * Disallowed duplicate technology ingredient and duplicate lab input. ([http://www.factorioforums.com/forum/v
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed the laser/discharge defense names in the set filter dialog. ([https://forums.factorio * Fixed that technology list and preview weren't updated when technology was researched in multiplayer. ([https://forums.factorio.com/19449 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Limited technology cost multiplier to maximum of 1000. ([https://forums.factorio.com/51453 mor ...hen using <code>LuaPlayer::disable_all_prototypes()</code> and opening the technology GUI. ([https://forums.factorio.com/51003 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Technology GUI shows saved progress of partially-researched technologies. * Added ability to shift click a research in the technology screen to start that research.
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.fac * Fixed a crash when changing the technology price multiplier while research is in progress.
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Changed the battery item icon to be more consistent with the technology icon. * Added technology price multiplier PvP scenario config.
    122 KB (17,425 words) - 14:47, 24 September 2023