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  • {{Prototype parent|Prototype/Smoke}} '''Deprecated in 0.16. The type "simple-smoke" has been obsoleted and cannot be created. Use [[Prototype/TrivialSmoke]] o
    865 bytes (129 words) - 10:43, 21 September 2023
  • Smoke, but it's not an entity for optimization purposes. Only 255 instances of th {{Prototype TOC|trivial-smoke}}
    3 KB (365 words) - 10:43, 21 September 2023
  • * [[Prototype/SimpleSmoke]] '''smoke''' (deprecated) * [[Prototype/SmokeWithTrigger]] '''smoke-with-trigger'''
    3 KB (373 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Smoke}} {{Prototype TOC|smoke-with-trigger}}
    2 KB (223 words) - 10:43, 21 September 2023
  • Name of a [[Prototype/Particle]]. Either this or <code>smoke</code> must be defined. {{Prototype property|smoke|[[Types/table|table]] of [[Types/SmokeSource|SmokeSource]]|optional=true}}
    2 KB (258 words) - 10:43, 21 September 2023
  • ...ntity", "create-explosion", "create-fire", "create-smoke", "create-trivial-smoke", "create-particle", "create-sticker", "create-decorative", "nested-result" * If this is <code>"create-smoke"</code>, that definition is loaded as a [[Types/CreateSmokeTriggerEffectIte
    4 KB (455 words) - 10:42, 21 September 2023
  • == "smoke" == * "group=smoke"
    3 KB (329 words) - 10:42, 21 September 2023
  • * building-smoke * smoke
    2 KB (189 words) - 10:42, 21 September 2023
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}} {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    5 KB (167 words) - 05:19, 5 May 2019
  • Smoke spawning is controlled by <code>progress_to_create_smoke</code>. ...projectile arc to start spawning smoke. 0.5 (the default) starts spawning smoke at the halfway point between the source and target.
    4 KB (609 words) - 10:43, 21 September 2023
  • {{Prototype property|smoke|[[Types/string|string]]|optional=true}} Name of a trivial-smoke prototype. Mandatory if <code>smoke_count</code> > 0.
    4 KB (470 words) - 10:43, 21 September 2023
  • === smoke === Optional. Array of 1 or more smoke sources.
    7 KB (1,055 words) - 10:42, 21 September 2023
  • {{Prototype property|smoke|[[Types/Animation|Animation]]|optional=true}}
    2 KB (193 words) - 10:42, 21 September 2023
  • {{Prototype property|smoke|[[Types/table|table]] of [[Types/SmokeSource|SmokeSource]]|optional=true}} Array of 1 or more smoke sources.
    4 KB (650 words) - 10:43, 21 September 2023
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    3 KB (127 words) - 08:00, 4 February 2023
  • ...emical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients. [[File:chemical_plant_smoke.png|thumb|540px|none|Colored smoke billowing from the plants.]]
    4 KB (511 words) - 17:58, 9 June 2023
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}} {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    7 KB (216 words) - 16:56, 8 October 2019
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    3 KB (165 words) - 09:45, 5 July 2018
  • Definition of the smoke of an entity.
    2 KB (235 words) - 10:42, 21 September 2023
  • * ParticleSourcePrototype particle is now optional, added smoke property.
    3 KB (339 words) - 14:48, 24 September 2023
  • ** [[Prototype/Smoke]] <abstract> *** [[Prototype/SimpleSmoke]] '''smoke''' (for migration, cannot be used)
    12 KB (901 words) - 19:40, 25 September 2023
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}} {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    4 KB (530 words) - 19:36, 21 March 2018
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    3 KB (239 words) - 13:59, 12 May 2020
  • {{Prototype property|smoke|Array of [[Types/SmokeSource|SmokeSource]]|optional=true}}
    3 KB (480 words) - 10:43, 21 September 2023
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    3 KB (328 words) - 23:11, 10 December 2017
  • * [[Prototype/Smoke]] <abstract> ** [[Prototype/SimpleSmoke]] '''smoke''' (for migration, cannot be used)
    23 KB (2,607 words) - 10:43, 21 September 2023
  • {{Prototype property|smoke|[[Types/table|Array]] of [[Types/SmokeSource|SmokeSource]]|optional=true}}
    6 KB (733 words) - 10:43, 21 September 2023
  • * atomic-fire-smoke * smoke-me-a-kipper-i-will-be-back-for-breakfast
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Smoke can be switched off * Source smoke animation in matrix, to be loadable on computer with smaller maximum bitmap
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...air the entity (can be turned off again using the specific flags). Enables smoke to be created automatically when building the entity. If the entity does no
    5 KB (680 words) - 10:42, 21 September 2023
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    7 KB (96 words) - 15:05, 19 March 2021
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    6 KB (898 words) - 02:26, 3 October 2022
  • | {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    7 KB (866 words) - 09:59, 5 March 2024
  • | {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    6 KB (764 words) - 11:53, 29 June 2020
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    6 KB (860 words) - 18:34, 16 March 2022
  • | {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    10 KB (206 words) - 07:10, 18 June 2023
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    10 KB (148 words) - 20:18, 10 July 2023
  • ...effect of entities is not applied in map editor, to avoid too much freezed smoke particles at the same time that slows the render ([http://www.factorioforum * Optimized smoke update ([http://www.factorioforums.com/forum/viewtopic.php?f=7&t=4611 more]
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...killable turrets. These appeared when turrets were killed by the pick/land/smoke. Existing unkillable turrets are terminated on the transition from older ve
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Added new smoke Graphics * Additional fix of the puff smoke appearing on different surface. ([https://forums.factorio.com/15117 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...e created effect of mod entities by the smoke effect. It now just adds the smoke effect to the specified effect.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed crash when creating smoke entity through create-entity trigger effect. ([https://forums.factorio.com/ * Terrain, shadow and smoke sprites are sorted into separate sprite atlases in attempt to optimize GPU
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed smoke might not be spawned from generator entity if its animation was too short. * Improved performance of smoke producing entities.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed a crash when trivial smoke was defined with bad movement speed values. ([https://forums.factorio.com/1 * Fixed that teleporting cars between surfaces would create the build effect smoke. ([https://forums.factorio.com/103972 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed a modded crash related to fire flame smoke. * Improved performance of smoke greatly. (2.5% and more effect on big factories).
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Changed render-layer of smoke used as activity indicator on chemical plant. ([https://forums.factorio.com * Fixed smoke for generators without animation. ([https://forums.factorio.com/68757 more]
    237 KB (33,800 words) - 14:47, 24 September 2023