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  • {{:Infobox:Inserter capacity bonus (research)}} '''Inserter capacity bonus''' research increases the ''stack size'' for [[inserters]], i.e. the number of items th
    4 KB (596 words) - 08:48, 18 September 2020
  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • ...FFF #161: [https://forums.factorio.com/viewtopic.php?f=38&t=34922 Infinite Research and Blueprint Library]. * Oct 07 FFF #159: [https://forums.factorio.com/viewtopic.php?f=38&t=33913 Research revolution].
    5 KB (725 words) - 10:50, 27 August 2023
  • ...lt''' is the easiest and cheapest method of automatic item transportation. It is the first tier among the three [[belt transport system|transport belts]] No prior [[research]] is required and it is available from the beginning of the game.
    3 KB (338 words) - 14:52, 7 October 2022
  • ...box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius. The maximum circuit wire distance for this entity.
    5 KB (728 words) - 10:43, 21 September 2023
  • ! scope="col" | Required [[Research|technologies]] | {{Imagelink|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]]
    2 KB (307 words) - 15:07, 7 October 2022
  • A [[logistic network]] is a series of different logistics chests and [[logistic robot]]s all cov ...nding on the type and configuration of the chests and area of the logistic network the robots will transport items between these chests as a power-hungry alte
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...s transport belts rely on [[oil processing]] for [[lubricant]]. Therefore, it is recommended to restrict their production in early-game until high throug ! scope="col" | Required [[Research|technologies]]
    3 KB (384 words) - 15:15, 7 October 2022
  • ...example, it requires only first 6 levels of [[physical projectile damage (research)|physical projectile damage]]). The achievement's condition is checked when | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • ...ems from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], makes up the systems of item transportation in Factorio. ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...health than most defensive structures, their high damage resistance means it will take longer for enemies to destroy them. ...alls and automatically close for enemies if not connected to the [[circuit network]], so no defensive power is lost.
    3 KB (465 words) - 16:14, 3 October 2023
  • ...ipo di [[fuel/it |carburante]] che viene processato nell' [[chemical plant/it | impianto chimico]]. ...e della [[rocket part/it |parte del razzo]] fabbricabile nel [[rocket silo/it| silo per razzi]].
    3 KB (437 words) - 19:36, 28 March 2018
  • ...is a large part of Factorio. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or t ...il refinery}} || {{icontech|Oil processing (research)|}} [[Oil processing (research)|Oil processing]] || basic-oil-processing
    12 KB (1,690 words) - 18:59, 24 September 2023
  • The [[Inserter capacity bonus (research)|inserter item stack size]] is important to fill the wagon fast! ...can only be filled or emptied when they are not moving. In automated-mode it is the same, but additionally they can only filled/empty, when stopped on a
    3 KB (517 words) - 18:52, 14 January 2022
  • .... When energy is produced, it is evenly distributed to all machines in the network that need electricity. Electricity is one of two ways machines can be power == Network mechanics ==
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.) ...shells|cannon shell]], [[copper cable]], both colors of circuit [[Circuit network|wire]], all types of [[science pack]] except space science pack.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ** Change the way it works * Research Revolution
    7 KB (896 words) - 18:58, 24 September 2023
  • :''For the research see [[Railway (research)]]'' ...ter and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • | {{Achievement|it-stinks-and-they-dont-like-it}} | {{Achievement|you-are-doing-it-right}}
    6 KB (764 words) - 11:53, 29 June 2020
  • ...бні (наприклад, потрібні лише перші 6 рівнів [[physical projectile damage (research)/uk|вогнепальне ушкодження]]). Стан досягне | {{Achievement|it-stinks-and-they-dont-like-it}}
    10 KB (206 words) - 07:10, 18 June 2023
  • * Fix of crash when opening laboratory with no active research. * Fixed the steam engine power output indicator (allowing it to have value up to 100%)
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,115 words) - 19:25, 5 May 2024
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • * Removed the iron working research * Decreased the unit count for automation research (15->10).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • | Chaotic. When jammed it can happen that the most important items are unreachable in the air. ...an automated facility for '''bulk goods''', e.g. transporting ore, plates, circuit boards, etc. over short or medium distances.
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed crash when inserter with circuit conditions gets destroyed. ([https://forums.factorio.com/9206 more])
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...to the closest value instead of rounding down when transmitted to circuit network. ([https://forums.factorio.com/24558 more]) * Unified the electric network statistics production/consumption values to be average of the shown timefra
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. * Fixed a bug in the fix of electric network from 0.15.35.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed electric mining drill circuit connection graphics. * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Circuit connection distance check fix. ([https://forums.factorio.com/60744 more]) * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...changing the force of a requester chest with filters set from the circuit network. ([https://forums.factorio.com/111359 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed blueprint strings not saving empty values for some circuit network settings. ([https://forums.factorio.com/77303 more]) * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023