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  • {{:Infobox:Assembling machine 3}} ...astest [[crafting]] speed of all three. Like the [[assembling machine 2]], it can use liquids in crafting.
    2 KB (274 words) - 17:35, 15 March 2021
  • {{:Infobox:Assembling machine 1}} ...including its own recipe. However, unlike higher tier assembling machines, it cannot use [[fluids]] for crafting.
    2 KB (227 words) - 02:33, 13 March 2022
  • ...ato nei [[lab/it|laboratori]] per [[research/it|ricercare]] [[technologies/it|tecnologie]]. ...ine 3/it|macchine assemblatrici 3]] senza [[module/it|moduli]] ne [[beacon/it|fari]] e tutte le macchine a velocità massima. Il crafting di alcuni prodo
    2 KB (221 words) - 09:41, 1 August 2023
  • {{:Infobox:Assembling machine 2}} ...ssembling machine 1]]. Unlike the first assembling machine, the assembling machine 2 supports crafting with fluids and using [[module|modules]] to increase th
    3 KB (333 words) - 17:34, 15 March 2021
  • ...so referred to as "green science") is the second tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. ...are whole numbers. Items per min is calculated using [[assembling machine 3]] with no [[module]]s or [[beacon]]s and all assemblers running at full spe
    2 KB (224 words) - 15:35, 16 September 2019
  • ...urrets, etc. It is the only type of science pack that is optional, in that it is not required to launch a rocket. ...are whole numbers. Items per min is calculated using [[assembling machine 3]] with no [[module]]s or [[beacon]]s and all assemblers running at full spe
    2 KB (278 words) - 23:21, 17 September 2020
  • ...ato nei [[lab/it|laboratori]] per [[research/it|ricercare]] [[technologies/it|tecnologie]]. ...ine 3/it|macchine assemblatrici 3]] senza [[module/it|moduli]] ne [[beacon/it|fari]] e tutte le macchine a velocità massima. Il crafting di alcuni prodo
    1 KB (177 words) - 10:06, 1 August 2023
  • ...also referred to as "blue science") is the third tier of [[science pack]]. It is used in [[lab]]s to [[research]] advanced [[technologies]]. ...are whole numbers. Items per min is calculated using [[assembling machine 3]] with no [[module]]s or [[beacon]]s and all assemblers running at full spe
    2 KB (286 words) - 14:38, 8 April 2022
  • ...(also referred to as "red science") is the first tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. ...e whole numbers. Items per minute is calculated using [[assembling machine 3]] with no [[module]]s or [[beacon]]s and all assemblers running at full spe
    1 KB (179 words) - 15:35, 16 September 2019
  • An assembling machine - like the assembling machines 1/2/3 in the game, but you can use your own recipe categories. {{Prototype TOC|assembling-machine}}
    2 KB (276 words) - 10:42, 21 September 2023
  • {{Achievement|you-are-doing-it-right}}
    8 KB (209 words) - 07:39, 13 May 2024
  • ...erter]] and the [[stack inserter]], allowing for filtered high throughput. It is the most expensive type of inserter. | align="left"| 1 || +1 || 3
    2 KB (190 words) - 04:30, 16 September 2019
  • ....01 * [チャンクの汚染]を吸収します(60フレーム)。それ以外の場合は、現在の進化の度合いでスポーン可能な最も強力なユニットが必要とする汚染量の3倍を吸収します。 | {{Imagelink|Assembling machine 1}} || 4
    8 KB (305 words) - 07:32, 13 May 2024
  • ...ust also be piped into [[electric mining drill]]s to mine [[uranium ore]]. It can be produced in a [[chemical plant]] from [[sulfur]], [[water]], and [[i ...supply 20 chemical plants producing batteries, or 150 [[assembling machine 3]]s producing processing units.
    791 bytes (105 words) - 19:17, 16 September 2020
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • * It stinks and they don't like it | {{IconLink|Steel furnace}} || 0.02/KW || 3.6
    7 KB (333 words) - 17:42, 27 April 2019
  • ...add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production * Productivity module 1 decreases speed of the machine by 5% instead of 15%.}}
    2 KB (194 words) - 18:49, 25 December 2020
  • ...belts]], [[underground belts]], [[splitters]], [[inserters]], [[assembling machine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...dds a second purple "production bar" to item producing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production * Productivity module 2 decreases speed of the machine by 10% instead of 15%.}}
    2 KB (195 words) - 18:50, 25 December 2020
  • ...ing è un tipo particolare di crafting che può essere fatto dalle [[furnace/it|fornaci]]. Dato che il processo di smelting non può essere fatto dal gioca ...incoraggiare l'automazione. Più avanzato o costoso è un oggetto più [[time/it|tempo]] è necessario per craftarlo.
    7 KB (1,020 words) - 17:07, 24 March 2023
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research ...e pack}} || {{icon|Time|24}} + {{icon|Sulfur|1}} + {{icon|Advanced circuit|3}} + {{icon|Engine unit|2}} → {{icon|Chemical science pack|2}} || {{ico
    6 KB (839 words) - 10:11, 28 April 2023
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • * Epic (3) ...s are per quality strength and additive, a Legendary [[Productivity module 3]] would grant 25% productivity.
    4 KB (597 words) - 15:26, 6 December 2023
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...on the map, when "alt-view" is on (default [[Keyboard bindings|Alt-Key]]). It appears as a red colored blocky cloud. It is produced by many buildings involved in processing items and spreads outw
    9 KB (1,341 words) - 13:22, 29 April 2024
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...roednest elke seconde 20 + 0,01 * [stuk vervuiling], anders absorbeert het 3 keer de hoeveelheid vervuiling die nodig is voor de duurste eenheid die het | {{Imagelink|Assembling machine 1}} || 4
    8 KB (1,049 words) - 09:39, 22 June 2020
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se Optional. Used by crafting machine <code>[[Prototype/CraftingMachine#working_visualisations|working_visualisat
    13 KB (1,755 words) - 10:43, 21 September 2023
  • ! Process !! Input !! Output !! Machine !! Required technology !! Internal name ...luids are shown. The locations of these cannot be changed, only the entire machine can be rotated.
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...tnej receptury. Produkować przedmioty może {{L|Player}} lub {{L|Assembling machine}}. Specyficznym rodzajem produkcji jest wytapianie w {{L|Furnace|piecach}}. {{Achievement|you-are-doing-it-right}}
    8 KB (1,113 words) - 13:24, 29 March 2018
  • ...ill be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel. ....1}} || rowspan="3"|(25MJ/2) × 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan="3" style="text-align:right;"|~13,255.882kJ
    25 KB (3,001 words) - 11:11, 13 July 2021
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • | {{Imagelink|Assembling machine 1}} || 4 | {{Imagelink|Assembling machine 2}} || 3
    9 KB (1,199 words) - 15:02, 11 October 2021
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • | {{Imagelink|Steel furnace}} || 0.02/КВ || 3.6 | {{Imagelink|Assembling machine 1}} || 0.03333/КВ || 3
    14 KB (234 words) - 15:06, 3 January 2024
  • *50 assembling machine 1s, 20 assembling machine 2s, and 8 assembling machine 3s ...ot speed 4]], [[Worker robot cargo size (research)|worker robot cargo size 3]] and [[Inserter capacity bonus (research)|inserter capacity bonus 7]] are
    8 KB (1,165 words) - 13:29, 16 December 2023
  • | {{Imagelink|Assembling machine 1}} || 4
    16 KB (267 words) - 13:23, 29 April 2024
  • ...store configuration information such as the recipe used by an [[assembling machine]]; this configuration will become active when the real entity is placed on [[File:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (820 words) - 18:59, 24 September 2023
  • We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need ...d your calculating logic figure out other, maybe even better ways of doing it! You want ore to be split more or less evenly on each side of the belts. Th
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ...storage space, including [[Chests|chests]], [[furnace]]s and [[assembling machine]]s. ...hare of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to
    20 KB (2,989 words) - 09:29, 10 November 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...ce the passive provider chests at the output [[inserters]] of [[assembling machine]]s and requester chests at the input (let them request the needed items). P The logistic network makes it possible to create complex items in a relatively small factory area, but it
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...t belts|운송 벨트]]에서 '''집거나''', [[Chests|저장소]], [[furnace|용광로]], [[assembling machine|조립 기계]] 등 에 있는 보관 공간에서 '''꺼낸다'''. | [[Assembling machine|조립 기계]] || 제작에 필요한 아이템 || 제작에 필요한 아
    18 KB (1,716 words) - 10:37, 25 February 2021
  • * Fixed crash when setting recipe of assembling machine in map editor. * Added Inserters/Assembling machines/Furnaces to player placeable in map editor. When placed as neutral
    18 KB (2,681 words) - 14:48, 24 September 2023
  • [[Resources]] and enemy bases are controlled by 3 values: frequency, size, and richness. ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. | Drop one item of what you are holding on the ground, on a belt or into a machine.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Construye una [[Assembling machine/es|Máquina de ensamblaje]] para [[Iron stick/es|Varas de hierro]], aliment ...if you make plans for a train station, '''before''' you researched trains) it is important, that you can place tracks only on even tile-coordinates. You
    7 KB (1,111 words) - 09:43, 19 July 2021
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...the mod this tutorial is going to create; If the reader follows along with it. The best way to do this is to copy and paste, to ensure faithful reproduct Code tinted purple like this should not be included into the mod, it's just for educational/example purposes, and to boost understanding.
    34 KB (5,706 words) - 19:44, 16 January 2024
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ## Ouverture de menus contextuels d'entités comme les [[Assembling machine/fr|Machines d'assemblage]] ou les [[Chests/fr|Coffres]], à l'aide du même ...nt slots.png|thumb|right|1: The tool slot for pickaxes. 2: The armor slot. 3: The weapon slots. 4: The ammo slots.]]
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...plit transfer (right click) not working when putting items into assembling machine stacks over normal stack size. ([https://forums.factorio.com/23771 more]) ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Improved various sounds, mainly inserters, assembling machines and laser beam. * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that right clicking to add 1 item to assembling machines had no limit. ([https://forums.factorio.com/73698 more]) * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023