In other languages: Deutsch 日本語 Русский Українська 简体中文

Physical projectile damage (research): Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
No edit summary
(affects correct types)
Line 1: Line 1:
{{Languages}}{{:Infobox:Physical projectile damage (research)}}
{{Languages}}{{:Infobox:Physical projectile damage (research)}}
'''Physical projectile damage (research)''' affects the damage of [[laser turret]]s and combat robots, namely [[distractor capsule]]s and [[destroyer capsule]]s.
'''Physical projectile damage (research)''' affects the damage of all the bullet ammunition types, shot gun shells, [[Gun turret]]s and cannon shell types.


{| class="wikitable"
{| class="wikitable"

Revision as of 02:29, 12 April 2019

Physical projectile damage (research).png
Physical projectile damage

Cost

Time.png
30
Automation science pack.png
1
100

Cost

Time.png
30
Automation science pack.png
1
400

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Military (research).png

Allows

Physical projectile damage (research).png
2-∞

Physical projectile damage (research) affects the damage of all the bullet ammunition types, shot gun shells, Gun turrets and cannon shell types.

Technology Cost Bullet and
Shotgun Shell Damage
Cumulative Gun Turret Damage Cumulative Cannon Shell
Damage
Cumulative
Physical projectile damage (research).png
1
Physical projectile damage 1
Time.png
30
Automation science pack.png
1
100
10% 10% 10% 10%
Physical projectile damage (research).png
2
Physical projectile damage 2
Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
200
10% 20% 10% 20%
Physical projectile damage (research).png
3
Physical projectile damage 3
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
300
20% 40% 20% 40%
Physical projectile damage (research).png
4
Physical projectile damage 4
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
400
20% 60% 20% 60%
Physical projectile damage (research).png
5
Physical projectile damage 5
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
500
20% 80% 20% 80% 90% 90%
Physical projectile damage (research).png
5
Physical projectile damage 6
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
Utility science pack.png
1
600
40% 120% 40% 120% 130% 220%
Physical projectile damage (research).png
6-∞
Physical projectile damage 7-∞
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
Utility science pack.png
1
Space science pack.png
1

2^(Level-6)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

See also