Refined flammables (research)
| Refined flammables (research) |
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Cost |
|
| ✖ 100 | |
|
Prototype type |
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Internal name |
refined-flammables-1 |
|
Required technologies |
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Allows |
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Object description
Refined flammables (research) affects the damage of all flammables, including handheld flamethrower ammo and flamethrower turrets.
| Technology | Cost | Per level | Cumulative |
|---|---|---|---|
| Refined flammables 1 | ✖ 100 | 20% | 20% |
| Refined flammables 2 | ✖ 200 | 20% | 40% |
| Refined flammables 3 | ✖ 300 | 20% | 60% |
| Refined flammables 4 | ✖ 400 | 30% | 90% |
| Refined flammables 5 | ✖ 500 | 30% | 120% |
| Refined flammables 6 | ✖ 600 | 40% | 160% |
| Refined flammables 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
20% per level | 180% + 20%*(Level-7) |
In Space Age, level 6 of the tech also requires space science and the infinite tech requires agricultural science pack, but everything else is unchanged.
| Technology | Cost | Per level | Cumulative |
|---|---|---|---|
| Refined flammables 6 | ✖ 600 | 40% | 160% |
| Refined flammables 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
20% per level | 180% + 20%*(Level-7) |
Thresholds
Note: The values in this table are conservative estimates. The flamethrower turret stream also ignites ground fire and applies a fire sticker that deal additional damage over time; actual fluid consumed to kill an enemy is typically less than shown. The table below shows the fluid units consumed by a flamethrower turret to destroy each enemy at each level of Refined flammables (research). Two fluids are compared: crude oil (base) and light oil (10% more damage per stream pulse).
| Fluid units required to destroy enemy | |||||
|---|---|---|---|---|---|
| Level | Cumulative research cost |
||||
| - | |||||
| 300 | |||||
| 900 | |||||
| 2.1k | |||||
| 3.7k | |||||
| 6.2k | |||||
| 9.8k | |||||
| 16.8k | |||||
| 30.8k | |||||
| 58.8k | |||||
| 114.8k | |||||
| 226.8k | |||||
| 450.8k | |||||
| 898.8k | |||||
| 1.795M | |||||
| 3.587M | |||||
| 7.171M | |||||
| 14.339M | |||||
| 28.675M | |||||
| 57.347M | |||||
| 114.691M | |||||
Note: Values account for direct stream damage only (3 fire damage per pulse, 15 pulses per second). Fire sticker and ground fire deal additional damage over time, so actual fluid consumed is typically less than shown.
History
- 0.17.0:
- Added as part of military technology balance rework.