Assembling machine 1
Revision as of 03:00, 13 February 2021 by Techhead7890 (talk | contribs) (add notes arising from patch changes (may be better placed in other sections of the article))
Assembling machine 1 |
Recipe |
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Total raw |
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Cannot craft with liquids. |
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Map color |
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Health |
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Resistances |
Fire: 0/70% |
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Stack size |
50 |
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Dimensions |
3×3 |
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Energy consumption |
75.5 kW (electric) |
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Drain |
2.5 kW (electric) |
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Crafting speed |
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Mining time |
0.2 |
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Pollution |
4/m |
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Module slots |
0 slots |
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Prototype type |
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Internal name |
assembling-machine-1 |
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Required technologies |
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Produced by |
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Consumed by |
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Assembling machine 1 is the most basic assembling machine. As Automation is the first technology available, this is the first available crafting machine. Unlike higher tier assembling machines, it cannot use fluids for crafting.
History
- 0.17.0:
- Crafting capability increased from 2 to 6 recipe ingredients.
- Can now craft any non-fluid requiring recipe.
- 0.15.0:
- Copying from assembling machines to filter inserters will set the filters to the ingredients of the assembling machine recipe.
- 0.12.0:
- Assembling machine input slot can contain more than the usual stack size when the recipe requirement demands it.
- 0.10.7:
- Fast replacing assembling machine keeps the orientation of the original assembling machine.
- 0.10.1:
- New icons
- 0.9.0:
- Productivity modules can only be used in assembling machines producing intermediate products.
- 0.8.0:
- Crafting speed of assembling machine is relative to manual crafting speed.
- 0.7.3:
- Reset bonus productivity of machine when recipe is changed.
- 0.7.0:
- Pollution mechanic introduced.
- 0.6.0:
- Added support for modules.
- 0.5.2:
- The assembling machine 2 speed is now slightly faster (from 1.5 to 2).
- 0.5.0:
- Update recipe tooltip for assembling machine output.
- 0.2.1:
- Better graphics
- 0.1.0:
- Introduced
Notes
- Between 15.7 and 16.0, it was an ingredient in the production science pack.
- The ability to craft recipes with three ingredients in 17.0 means they can create themselves, amongst a number of other basic logistics and production items that require electronic circuits, such as the first inserter, the splitter, and the electric mining drill.